/*
Copyright (C) 1996-2001 Id Software, Inc.
Copyright (C) 2002-2009 John Fitzgibbons and others
Copyright (C) 2009-2010 Ozkan Sezer
Copyright (C) 2010-2014 QuakeSpasm developers

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

*/

/*
	net.h
	quake's interface to the networking layer
	network functions and data, common to the
	whole engine
*/

#ifndef _QUAKE_NET_H
#define _QUAKE_NET_H


#define	NET_NAMELEN		64

#define NET_MAXMESSAGE		64000	/* ericw -- was 32000 */
#include "net_msg.hpp"

extern int		DEFAULTnet_hostport;
extern int		net_hostport;

extern convar		hostname;

extern	double		net_time;
extern	net::msg	net_message;
extern	int		net_activeconnections;


void	NET_Init (void);
void	NET_Shutdown (void);

struct qsocket_s	*NET_CheckNewConnections (void);
// returns a new connection number if there is one pending, else -1

struct qsocket_s	*NET_Connect (const char *host);
// called by client to connect to a host.  Returns -1 if not able to

double NET_QSocketGetTime (const struct qsocket_s *sock);
const char *NET_QSocketGetAddressString (const struct qsocket_s *sock);

bool NET_CanSendMessage (struct qsocket_s *sock);
// Returns true or false if the given qsocket can currently accept a
// message to be transmitted.

int	NET_GetMessage (struct qsocket_s *sock);
// returns data in net_message sizebuf
// returns 0 if no data is waiting
// returns 1 if a message was received
// returns 2 if an unreliable message was received
// returns -1 if the connection died

int	NET_SendMessage (struct qsocket_s *sock, net::msg &msg);
int	NET_SendUnreliableMessage (struct qsocket_s *sock, net::msg &msg);
// returns 0 if the message connot be delivered reliably, but the connection
//		is still considered valid
// returns 1 if the message was sent properly
// returns -1 if the connection died

int	NET_SendToAll(net::msg &msg, double blocktime);
// This is a reliable *blocking* send to all attached clients.

void	NET_Close (struct qsocket_s *sock);
// if a dead connection is returned by a get or send function, this function
// should be called when it is convenient

// Server calls when a client is kicked off for a game related misbehavior
// like an illegal protocal conversation.  Client calls when disconnecting
// from a server.
// A netcon_t number will not be reused until this function is called for it

void	NET_Poll (void);


// Server list related globals:
extern	bool	slistInProgress;
extern	bool	slistSilent;
extern	bool	slistLocal;

extern	int		hostCacheCount;

void	NET_Slist_f (void);
void	NET_SlistSort (void);
const char *NET_SlistPrintServer (int n);
const char *NET_SlistPrintServerName (int n);


/* FIXME: driver related, but public:
 */
extern	bool	ipxAvailable;
extern	bool	tcpipAvailable;
extern	char		my_ipx_address[NET_NAMELEN];
extern	char		my_tcpip_address[NET_NAMELEN];

#endif	/* _QUAKE_NET_H */

