Begin converting QS engine to CPP
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/* Unreal UMX format support */
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#if !defined(_SND_UMX_H_)
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#define _SND_UMX_H_
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#if defined(USE_CODEC_UMX)
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extern snd_codec_t umx_codec;
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#endif /* USE_CODEC_UMX */
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#endif /* ! _SND_UMX_H_ */
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