Overhaul to console structure, a bit
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@@ -559,7 +559,7 @@ void Draw_ConsoleBackground (void)
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pic->width = vid.conwidth;
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pic->height = vid.conheight;
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alpha = (con_forcedup) ? 1.0f : scr_conalpha.value;
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alpha = (console::forced_up) ? 1.0f : scr_conalpha.value;
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GL_SetCanvas (CANVAS_CONSOLE); //in case this is called from weird places
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