Overhaul to console structure, a bit
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+14
-14
@@ -58,7 +58,7 @@ draw
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CenterPrint ()
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SlowPrint ()
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Screen_Update ();
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Con_Printf ();
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console::info ();
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net
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turn off messages option
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@@ -653,9 +653,9 @@ void SCR_SetUpToDrawConsole(void) {
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return; // never a console with loading plaque
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// decide on the height of the console
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con_forcedup = !cl.worldmodel || cls.signon != SIGNONS;
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console::forced_up = !cl.worldmodel || cls.signon != SIGNONS;
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if (con_forcedup) {
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if (console::forced_up) {
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scr_conlines = glheight; //full screen //johnfitz -- glheight instead of vid.height
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scr_con_current = scr_conlines;
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} else if (key_dest == key_console)
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@@ -681,7 +681,7 @@ void SCR_SetUpToDrawConsole(void) {
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if (clearconsole++ < vid.numpages)
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Sbar_Changed();
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if (!con_forcedup && scr_con_current)
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if (!console::forced_up && scr_con_current)
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scr_tileclear_updates = 0; //johnfitz
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}
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@@ -710,9 +710,9 @@ SCREEN SHOTS
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*/
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static void SCR_ScreenShot_Usage(void) {
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Con_Printf("usage: screenshot <format> <quality>\n");
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Con_Printf(" format must be \"png\" or \"tga\" or \"jpg\"\n");
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Con_Printf(" quality must be 1-100\n");
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console::info("usage: screenshot <format> <quality>\n");
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console::info(" format must be \"png\" or \"tga\" or \"jpg\"\n");
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console::info(" quality must be 1-100\n");
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return;
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}
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@@ -761,13 +761,13 @@ void SCR_ScreenShot_f(void) {
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break; // file doesn't exist
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}
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if (i == 10000) {
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Con_Printf("SCR_ScreenShot_f: Couldn't find an unused filename\n");
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console::info("SCR_ScreenShot_f: Couldn't find an unused filename\n");
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return;
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}
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//get data
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if (!(buffer = (byte *) malloc(glwidth * glheight * 3))) {
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Con_Printf("SCR_ScreenShot_f: Couldn't allocate memory\n");
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console::info("SCR_ScreenShot_f: Couldn't allocate memory\n");
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return;
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}
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@@ -785,9 +785,9 @@ void SCR_ScreenShot_f(void) {
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ok = false;
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if (ok)
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Con_Printf("Wrote %s\n", imagename);
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console::info("Wrote %s\n", imagename);
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else
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Con_Printf("SCR_ScreenShot_f: Couldn't create %s\n", imagename);
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console::info("SCR_ScreenShot_f: Couldn't create %s\n", imagename);
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free(buffer);
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}
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@@ -988,12 +988,12 @@ void SCR_UpdateScreen(void) {
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if (scr_disabled_for_loading) {
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if (realtime - scr_disabled_time > 60) {
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scr_disabled_for_loading = false;
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Con_Printf("load failed.\n");
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console::info("load failed.\n");
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} else
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return;
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}
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if (!scr_initialized || !con_initialized)
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if (!scr_initialized || !console::initialized)
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return; // not initialized yet
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@@ -1019,7 +1019,7 @@ void SCR_UpdateScreen(void) {
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if (scr_drawdialog) //new game confirm
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{
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if (con_forcedup)
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if (console::forced_up)
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Draw_ConsoleBackground();
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else
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Sbar_Draw();
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