Overhaul to console structure, a bit
This commit is contained in:
+2
-2
@@ -257,7 +257,7 @@ void M_ToggleMenu_f(void) {
|
||||
return;
|
||||
}
|
||||
if (key_dest == key_console) {
|
||||
Con_ToggleConsole_f();
|
||||
console::toggle_console();
|
||||
} else {
|
||||
M_Menu_Main_f();
|
||||
}
|
||||
@@ -1260,7 +1260,7 @@ void M_Options_Key(int k) {
|
||||
break;
|
||||
case OPT_CONSOLE:
|
||||
m_state = m_none;
|
||||
Con_ToggleConsole_f();
|
||||
console::toggle_console();
|
||||
break;
|
||||
case OPT_DEFAULTS:
|
||||
if (SCR_ModalMessage("This will reset all controls\n"
|
||||
|
||||
Reference in New Issue
Block a user