Overhaul to console structure, a bit
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+2
-2
@@ -412,7 +412,7 @@ void R_SetupAliasFrame (aliashdr_t *paliashdr, int frame, lerpdata_t *lerpdata)
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if ((frame >= paliashdr->numframes) || (frame < 0))
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{
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Con_DPrintf ("R_AliasSetupFrame: no such frame %d for '%s'\n", frame, e->model->name);
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console::debug ("R_AliasSetupFrame: no such frame %d for '%s'\n", frame, e->model->name);
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frame = 0;
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}
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@@ -705,7 +705,7 @@ void R_DrawAliasModel (entity_t *e)
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skinnum = e->skinnum;
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if ((skinnum >= paliashdr->numskins) || (skinnum < 0))
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{
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Con_DPrintf ("R_DrawAliasModel: no such skin # %d for '%s'\n", skinnum, e->model->name);
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console::debug ("R_DrawAliasModel: no such skin # %d for '%s'\n", skinnum, e->model->name);
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// ericw -- display skin 0 for winquake compatibility
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skinnum = 0;
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}
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