Overhaul to console structure, a bit
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@@ -604,7 +604,7 @@ void GL_BuildLightmaps (void)
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//given that we are using lightmap_count of LMBLOCK_WIDTH x LMBLOCK_HEIGHT
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i = lightmap_count * ((LMBLOCK_WIDTH / 128) * (LMBLOCK_HEIGHT / 128));
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if (i > 64)
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Con_DWarning("%i lightmaps exceeds standard limit of 64.\n",i);
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console::dev_warn("%i lightmaps exceeds standard limit of 64.\n",i);
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//johnfitz
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}
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