Overhaul to console structure, a bit
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+6
-6
@@ -86,7 +86,7 @@ bool SNDDMA_Init (dma_t *dma)
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if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0)
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{
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Con_Printf("Couldn't init SDL audio: %s\n", SDL_GetError());
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console::info("Couldn't init SDL audio: %s\n", SDL_GetError());
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return false;
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}
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@@ -110,7 +110,7 @@ bool SNDDMA_Init (dma_t *dma)
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/* Open the audio device */
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if (SDL_OpenAudio(&desired, NULL) == -1)
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{
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Con_Printf("Couldn't open SDL audio: %s\n", SDL_GetError());
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console::info("Couldn't open SDL audio: %s\n", SDL_GetError());
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SDL_QuitSubSystem(SDL_INIT_AUDIO);
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return false;
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}
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@@ -139,7 +139,7 @@ bool SNDDMA_Init (dma_t *dma)
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shm->samplepos = 0;
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shm->submission_chunk = 1;
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Con_Printf ("SDL audio spec : %d Hz, %d samples, %d channels\n",
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console::info ("SDL audio spec : %d Hz, %d samples, %d channels\n",
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desired.freq, desired.samples, desired.channels);
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#if defined(USE_SDL2)
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{
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@@ -154,7 +154,7 @@ bool SNDDMA_Init (dma_t *dma)
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strcpy(drivername, "(UNKNOWN)");
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#endif
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buffersize = shm->samples * (shm->samplebits / 8);
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Con_Printf ("SDL audio driver: %s, %d bytes buffer\n", drivername, buffersize);
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console::info ("SDL audio driver: %s, %d bytes buffer\n", drivername, buffersize);
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shm->buffer = (unsigned char *) calloc (1, buffersize);
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if (!shm->buffer)
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@@ -162,7 +162,7 @@ bool SNDDMA_Init (dma_t *dma)
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SDL_CloseAudio();
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SDL_QuitSubSystem(SDL_INIT_AUDIO);
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shm = NULL;
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Con_Printf ("Failed allocating memory for SDL audio\n");
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console::info ("Failed allocating memory for SDL audio\n");
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return false;
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}
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@@ -180,7 +180,7 @@ void SNDDMA_Shutdown (void)
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{
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if (shm)
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{
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Con_Printf ("Shutting down SDL sound\n");
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console::info ("Shutting down SDL sound\n");
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SDL_CloseAudio();
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SDL_QuitSubSystem(SDL_INIT_AUDIO);
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if (shm->buffer)
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