More conversion
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+3
-3
@@ -930,7 +930,7 @@ static void PF_cvar (void)
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str = G_STRING(OFS_PARM0);
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G_FLOAT(OFS_RETURN) = Cvar_VariableValue (str);
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G_FLOAT(OFS_RETURN) = convar::variable_value(str).value_or(0.0);
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}
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/*
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@@ -947,7 +947,7 @@ static void PF_cvar_set (void)
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var = G_STRING(OFS_PARM0);
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val = G_STRING(OFS_PARM1);
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Cvar_Set (var, val);
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convar::set (var, val);
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}
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/*
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@@ -1378,7 +1378,7 @@ Pick a vector for the player to shoot along
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vector aim(entity, missilespeed)
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=============
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*/
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cvar_t sv_aim = {"sv_aim", "1", CVAR_NONE}; // ericw -- turn autoaim off by default. was 0.93
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convar sv_aim{"sv_aim", "1"}; // ericw -- turn autoaim off by default. was 0.93
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static void PF_aim (void)
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{
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edict_t *ent, *check, *bestent;
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