Even more conversion, lots of superfluous macro removal
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+5
-5
@@ -136,7 +136,7 @@ byte menuplyr_pixels[4096];
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int scrap_allocated[MAX_SCRAPS][BLOCK_WIDTH];
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byte scrap_texels[MAX_SCRAPS][BLOCK_WIDTH*BLOCK_HEIGHT]; //johnfitz -- removed *4 after BLOCK_HEIGHT
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qboolean scrap_dirty;
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bool scrap_dirty;
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gltexture_t *scrap_textures[MAX_SCRAPS]; //johnfitz
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@@ -704,13 +704,13 @@ void GL_SetCanvas (canvastype newcanvas)
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break;
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case CANVAS_MENU:
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s = std::min((float)glwidth / 320.0f, (float)glheight / 200.0f);
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s = CLAMP (1.0f, scr_menuscale.value, s);
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s = std::clamp(scr_menuscale.value, 1.0f, s);
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// ericw -- doubled width to 640 to accommodate long keybindings
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glOrtho (0, 640, 200, 0, -99999, 99999);
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glViewport (glx + (glwidth - 320*s) / 2, gly + (glheight - 200*s) / 2, 640*s, 200*s);
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break;
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case CANVAS_SBAR:
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s = CLAMP (1.0f, scr_sbarscale.value, (float)glwidth / 320.0f);
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case CANVAS_SBAR:
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s = std::clamp(scr_sbarscale.value, 1.0f, (float)glwidth / 320.0f);
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if (cl.gametype == GAME_DEATHMATCH)
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{
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glOrtho (0, glwidth / s, 48, 0, -99999, 99999);
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@@ -727,7 +727,7 @@ void GL_SetCanvas (canvastype newcanvas)
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glViewport (glx, gly+glheight-gl_warpimagesize, gl_warpimagesize, gl_warpimagesize);
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break;
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case CANVAS_CROSSHAIR: //0,0 is center of viewport
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s = CLAMP (1.0f, scr_crosshairscale.value, 10.0f);
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s = std::clamp(scr_crosshairscale.value, 1.0f, 10.0f);
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glOrtho (scr_vrect.width/-2/s, scr_vrect.width/2/s, scr_vrect.height/2/s, scr_vrect.height/-2/s, -99999, 99999);
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glViewport (scr_vrect.x, glheight - scr_vrect.y - scr_vrect.height, scr_vrect.width & ~1, scr_vrect.height & ~1);
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break;
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