Even more conversion, lots of superfluous macro removal

This commit is contained in:
iikorni
2026-08-29 23:14:23 -05:00
parent 70e5c02355
commit de75b014b3
102 changed files with 7060 additions and 8179 deletions
+7 -7
View File
@@ -93,7 +93,7 @@ typedef struct texture_s
struct gltexture_s *gltexture; //johnfitz -- pointer to gltexture
struct gltexture_s *fullbright; //johnfitz -- fullbright mask texture
struct gltexture_s *warpimage; //johnfitz -- for water animation
qboolean update_warp; //johnfitz -- update warp this frame
bool update_warp; //johnfitz -- update warp this frame
struct msurface_s *texturechains[2]; // for texture chains
int anim_total; // total tenths in sequence ( 0 = no)
int anim_min, anim_max; // time for this frame min <=time< max
@@ -172,7 +172,7 @@ typedef struct msurface_s
int lightmaptexturenum;
byte styles[MAXLIGHTMAPS];
int cached_light[MAXLIGHTMAPS]; // values currently used in lightmap
qboolean cached_dlight; // true if dynamic light in cache
bool cached_dlight; // true if dynamic light in cache
byte *samples; // [numstyles*surfsize]
} msurface_t;
@@ -412,7 +412,7 @@ typedef struct qmodel_s
char name[MAX_QPATH];
unsigned int path_id; // path id of the game directory
// that this model came from
qboolean needload; // bmodels and sprites don't cache normally
bool needload; // bmodels and sprites don't cache normally
modtype_t type;
int numframes;
@@ -431,7 +431,7 @@ typedef struct qmodel_s
//
// solid volume for clipping
//
qboolean clipbox;
bool clipbox;
vec3_t clipmins, clipmaxs;
//
@@ -481,10 +481,10 @@ typedef struct qmodel_s
byte *lightdata;
char *entities;
qboolean viswarn; // for Mod_DecompressVis()
bool viswarn; // for Mod_DecompressVis()
int bspversion;
qboolean haslitwater;
bool haslitwater;
//
// alias model
//
@@ -507,7 +507,7 @@ typedef struct qmodel_s
void Mod_Init (void);
void Mod_ClearAll (void);
void Mod_ResetAll (void); // for gamedir changes (Host_Game_f)
qmodel_t *Mod_ForName (const char *name, qboolean crash);
qmodel_t *Mod_ForName (const char *name, bool crash);
void *Mod_Extradata (qmodel_t *mod); // handles caching
void Mod_TouchModel (const char *name);