Even more conversion, lots of superfluous macro removal
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@@ -229,7 +229,7 @@ void R_UpdateWarpTextures (void)
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if (r_oldwater.value || cl.paused || r_drawflat_cheatsafe || r_lightmap_cheatsafe)
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return;
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warptess = 128.0f/CLAMP (3.0f, floorf(r_waterquality.value), 64.0f);
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warptess = 128.0f/std::clamp(floorf(r_waterquality.value), 3.0f, 64.0f);
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for (i=0; i<cl.worldmodel->numtextures; i++)
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{
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