Even more conversion, lots of superfluous macro removal

This commit is contained in:
iikorni
2026-08-29 23:14:23 -05:00
parent 70e5c02355
commit de75b014b3
102 changed files with 7060 additions and 8179 deletions
+15 -15
View File
@@ -162,8 +162,8 @@ extern float load_subdivide_size; //johnfitz -- remember what subdivide_size val
extern int gl_stencilbits;
// Multitexture
extern qboolean mtexenabled;
extern qboolean gl_mtexable;
extern bool mtexenabled;
extern bool gl_mtexable;
extern PFNGLMULTITEXCOORD2FARBPROC GL_MTexCoord2fFunc;
extern PFNGLACTIVETEXTUREARBPROC GL_SelectTextureFunc;
extern PFNGLCLIENTACTIVETEXTUREARBPROC GL_ClientActiveTextureFunc;
@@ -173,7 +173,7 @@ extern GLint gl_max_texture_units; //ericw
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
extern float gl_max_anisotropy;
extern qboolean gl_anisotropy_able;
extern bool gl_anisotropy_able;
//ericw -- VBO
extern PFNGLBINDBUFFERARBPROC GL_BindBufferFunc;
@@ -181,7 +181,7 @@ extern PFNGLBUFFERDATAARBPROC GL_BufferDataFunc;
extern PFNGLBUFFERSUBDATAARBPROC GL_BufferSubDataFunc;
extern PFNGLDELETEBUFFERSARBPROC GL_DeleteBuffersFunc;
extern PFNGLGENBUFFERSARBPROC GL_GenBuffersFunc;
extern qboolean gl_vbo_able;
extern bool gl_vbo_able;
//ericw
//ericw -- GLSL
@@ -235,16 +235,16 @@ extern QS_PFNGLUNIFORM1IPROC GL_Uniform1iFunc;
extern QS_PFNGLUNIFORM1FPROC GL_Uniform1fFunc;
extern QS_PFNGLUNIFORM3FPROC GL_Uniform3fFunc;
extern QS_PFNGLUNIFORM4FPROC GL_Uniform4fFunc;
extern qboolean gl_glsl_able;
extern qboolean gl_glsl_gamma_able;
extern qboolean gl_glsl_alias_able;
extern bool gl_glsl_able;
extern bool gl_glsl_gamma_able;
extern bool gl_glsl_alias_able;
// ericw --
//mipmapped warp textures
extern QS_PFNGENERATEMIPMAP GL_GenerateMipmap;
//ericw -- NPOT texture support
extern qboolean gl_texture_NPOT;
extern bool gl_texture_NPOT;
//johnfitz -- polygon offset
#define OFFSET_BMODEL 1
@@ -258,7 +258,7 @@ void GL_PolygonOffset (int);
#ifndef GL_UNSIGNED_INT_10_10_10_2
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
#endif
extern qboolean gl_packed_pixels;
extern bool gl_packed_pixels;
//johnfitz -- GL_EXT_texture_env_combine
//the values for GL_ARB_ are identical
@@ -273,8 +273,8 @@ extern qboolean gl_packed_pixels;
#define GL_SOURCE1_RGB_EXT 0x8581
#define GL_SOURCE0_ALPHA_EXT 0x8588
#define GL_SOURCE1_ALPHA_EXT 0x8589
extern qboolean gl_texture_env_combine;
extern qboolean gl_texture_env_add; // for GL_EXT_texture_env_add
extern bool gl_texture_env_combine;
extern bool gl_texture_env_add; // for GL_EXT_texture_env_add
//johnfitz -- rendering statistics
extern int rs_brushpolys, rs_aliaspolys, rs_skypolys;
@@ -316,7 +316,7 @@ struct lightmap_s
{
gltexture_t *texture;
glpoly_t *polys;
qboolean modified;
bool modified;
glRect_t rectchange;
// the lightmap texture data needs to be kept in
@@ -328,7 +328,7 @@ extern int lightmap_count; //allocated lightmaps
extern int gl_warpimagesize; //johnfitz -- for water warp
extern qboolean r_drawflat_cheatsafe, r_fullbright_cheatsafe, r_lightmap_cheatsafe, r_drawworld_cheatsafe; //johnfitz
extern bool r_drawflat_cheatsafe, r_fullbright_cheatsafe, r_lightmap_cheatsafe, r_drawworld_cheatsafe; //johnfitz
typedef struct glsl_attrib_binding_s {
const char *name;
@@ -357,9 +357,9 @@ void R_NewGame (void);
void R_AnimateLight (void);
void R_MarkSurfaces (void);
qboolean R_CullBox (vec3_t emins, vec3_t emaxs);
bool R_CullBox (vec3_t emins, vec3_t emaxs);
void R_StoreEfrags (efrag_t **ppefrag);
qboolean R_CullModelForEntity (entity_t *e);
bool R_CullModelForEntity (entity_t *e);
void R_RotateForEntity (vec3_t origin, vec3_t angles, unsigned char scale);
void R_MarkLights (dlight_t *light, int num, mnode_t *node);