Even more conversion, lots of superfluous macro removal
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+2
-2
@@ -95,7 +95,7 @@ void S_Shutdown (void);
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void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation);
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void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation);
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void S_StopSound (int entnum, int entchannel);
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void S_StopAllSounds(qboolean clear);
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void S_StopAllSounds(bool clear);
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void S_ClearBuffer (void);
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void S_Update (vec3_t origin, vec3_t forward, vec3_t right, vec3_t up);
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void S_ExtraUpdate (void);
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@@ -122,7 +122,7 @@ void S_RawSamples(int samples, int rate, int width, int channels, byte * data, f
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/* Expects data in signed 16 bit, or unsigned 8 bit format. */
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/* initializes cycling through a DMA buffer and returns information on it */
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qboolean SNDDMA_Init(dma_t *dma);
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bool SNDDMA_Init(dma_t *dma);
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/* gets the current DMA position */
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int SNDDMA_GetDMAPos(void);
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