Even more conversion, lots of superfluous macro removal

This commit is contained in:
iikorni
2026-08-29 23:14:23 -05:00
parent 70e5c02355
commit de75b014b3
102 changed files with 7060 additions and 8179 deletions
+4 -4
View File
@@ -268,7 +268,7 @@ typedef struct
// command line parms passed to the program, and the amount of memory
// available for the program to use
extern qboolean noclip_anglehack;
extern bool noclip_anglehack;
//
// host
@@ -281,7 +281,7 @@ extern convar sys_nostdout;
extern convar developer;
extern convar max_edicts; //johnfitz
extern qboolean host_initialized; // true if into command execution
extern bool host_initialized; // true if into command execution
extern double host_frametime;
extern byte *host_colormap;
extern int host_framecount; // incremented every frame, never reset
@@ -313,7 +313,7 @@ FUNC_NORETURN void Host_EndGame (const char *message, ...) FUNC_PRINTF(1,2);
void Host_Frame (float time);
void Host_Quit_f (void);
void Host_ClientCommands (const char *fmt, ...) FUNC_PRINTF(1,2);
void Host_ShutdownServer (qboolean crash);
void Host_ShutdownServer (bool crash);
void Host_WriteConfiguration (void);
void Host_Resetdemos (void);
@@ -328,7 +328,7 @@ extern int current_skill; // skill level for currently loaded level (in case
// the user changes the cvar while the level is
// running, this reflects the level actually in use)
extern qboolean isDedicated;
extern bool isDedicated;
extern int minimum_memory;