Even more conversion, lots of superfluous macro removal

This commit is contained in:
iikorni
2026-08-29 23:14:23 -05:00
parent 70e5c02355
commit de75b014b3
102 changed files with 7060 additions and 8179 deletions
+11 -11
View File
@@ -72,7 +72,7 @@ void R_ChainSurface (msurface_t *surf, texchain_t chain)
R_BackFaceCull -- johnfitz -- returns true if the surface is facing away from vieworg
================
*/
qboolean R_BackFaceCull (msurface_t *surf)
bool R_BackFaceCull (msurface_t *surf)
{
double dot;
@@ -98,7 +98,7 @@ void R_MarkSurfaces (void)
mleaf_t *leaf;
msurface_t *surf, **mark;
int i, j;
qboolean nearwaterportal;
bool nearwaterportal;
// clear lightmap chains
for (i=0 ; i<lightmap_count ; i++)
@@ -289,7 +289,7 @@ void R_DrawTextureChains_Glow (qmodel_t *model, entity_t *ent, texchain_t chain)
msurface_t *s;
texture_t *t;
gltexture_t *glt;
qboolean bound;
bool bound;
for (i=0 ; i<model->numtextures ; i++)
{
@@ -410,7 +410,7 @@ void R_DrawTextureChains_Multitexture (qmodel_t *model, entity_t *ent, texchain_
msurface_t *s;
texture_t *t;
float *v;
qboolean bound;
bool bound;
for (i=0 ; i<model->numtextures ; i++)
{
@@ -463,7 +463,7 @@ void R_DrawTextureChains_NoTexture (qmodel_t *model, texchain_t chain)
int i;
msurface_t *s;
texture_t *t;
qboolean bound;
bool bound;
for (i=0 ; i<model->numtextures ; i++)
{
@@ -497,7 +497,7 @@ void R_DrawTextureChains_TextureOnly (qmodel_t *model, entity_t *ent, texchain_t
int i;
msurface_t *s;
texture_t *t;
qboolean bound;
bool bound;
for (i=0 ; i<model->numtextures ; i++)
{
@@ -576,11 +576,11 @@ void R_DrawTextureChains_Water (qmodel_t *model, entity_t *ent, texchain_t chain
msurface_t *s;
texture_t *t;
glpoly_t *p;
qboolean bound;
bool bound;
float entalpha;
int lastlightmap;
qboolean has_lit_water;
qboolean has_unlit_water;
bool has_lit_water;
bool has_unlit_water;
if (r_drawflat_cheatsafe || r_lightmap_cheatsafe) // ericw -- !r_drawworld_cheatsafe check moved to R_DrawWorld_Water ()
return;
@@ -885,7 +885,7 @@ void GLWorld_CreateShaders (void)
if (!gl_glsl_alias_able)
return;
r_world_program = GL_CreateProgram (vertSource, fragSource, Q_COUNTOF(bindings), bindings);
r_world_program = GL_CreateProgram (vertSource, fragSource, std::size(bindings), bindings);
if (r_world_program != 0)
{
@@ -920,7 +920,7 @@ void R_DrawTextureChains_GLSL (qmodel_t *model, entity_t *ent, texchain_t chain)
int i;
msurface_t *s;
texture_t *t;
qboolean bound;
bool bound;
int lastlightmap;
gltexture_t *fullbright = NULL;