Even more conversion, lots of superfluous macro removal

This commit is contained in:
iikorni
2026-08-29 23:14:23 -05:00
parent 70e5c02355
commit de75b014b3
102 changed files with 7060 additions and 8179 deletions
+11 -13
View File
@@ -36,7 +36,7 @@ static void S_SoundList(void);
static void S_Update_(void);
void S_StopAllSounds(qboolean clear);
void S_StopAllSounds(bool clear);
static void S_StopAllSoundsC(void);
@@ -48,7 +48,7 @@ channel_t snd_channels[MAX_CHANNELS];
int total_channels;
static int snd_blocked = 0;
static qboolean snd_initialized = false;
static bool snd_initialized = false;
static dma_t sn;
volatile dma_t *shm = NULL;
@@ -73,7 +73,7 @@ static int num_sfx;
static sfx_t *ambient_sfx[NUM_AMBIENTS];
static qboolean sound_started = false;
static bool sound_started = false;
convar bgmvolume = {"bgmvolume", "1", {.archive = true}};
convar sfxvolume = {"volume", "0.7", {.archive = true}};
@@ -153,8 +153,6 @@ S_Init
================
*/
void S_Init(void) {
int i;
if (snd_initialized) {
Con_Printf("Sound is already initialized\n");
return;
@@ -174,7 +172,7 @@ void S_Init(void) {
snd_mixspeed.inscribe();
snd_filterquality.inscribe();
if (safemode || COM_CheckParm("-nosound"))
if (safemode || common::check_param("-nosound").has_value())
return;
Con_Printf("\nSound Initialization\n");
@@ -185,14 +183,14 @@ void S_Init(void) {
command::add("soundlist", S_SoundList);
command::add("soundinfo", S_SoundInfo_f);
i = COM_CheckParm("-sndspeed");
if (i && i < com_argc - 1) {
sndspeed.set(com_argv[i + 1]);
auto i = common::check_param("-sndspeed");
if (i.has_value() && i.value() < com_argc - 1) {
sndspeed.set(com_argv[i.value() + 1]);
}
i = COM_CheckParm("-mixspeed");
if (i && i < com_argc - 1) {
snd_mixspeed.set(com_argv[i + 1]);
i = common::check_param("-mixspeed");
if (i.has_value() && i.value() < com_argc - 1) {
snd_mixspeed.set(com_argv[i.value() + 1]);
}
if (host_parms->memsize < 0x800000) {
@@ -497,7 +495,7 @@ void S_StopSound(int entnum, int entchannel) {
}
}
void S_StopAllSounds(qboolean clear) {
void S_StopAllSounds(bool clear) {
int i;
if (!sound_started)