Even more conversion, lots of superfluous macro removal
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@@ -78,7 +78,7 @@ static void SDLCALL paint_audio (void *unused, Uint8 *stream, int len)
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shm->samplepos = 0;
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}
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qboolean SNDDMA_Init (dma_t *dma)
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bool SNDDMA_Init (dma_t *dma)
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{
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SDL_AudioSpec desired;
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int tmp, val;
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