Even more conversion, lots of superfluous macro removal
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+3
-3
@@ -120,7 +120,7 @@ in a frame. Not used for pushmove objects, because they must be exact.
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Returns false if the entity removed itself.
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=============
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*/
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qboolean SV_RunThink (edict_t *ent)
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bool SV_RunThink (edict_t *ent)
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{
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float thinktime;
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@@ -660,7 +660,7 @@ void SV_CheckStuck (edict_t *ent)
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SV_CheckWater
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=============
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*/
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qboolean SV_CheckWater (edict_t *ent)
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bool SV_CheckWater (edict_t *ent)
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{
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vec3_t point;
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int cont;
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@@ -1121,7 +1121,7 @@ will fall if the floor is pulled out from under them.
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*/
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void SV_Physics_Step (edict_t *ent)
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{
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qboolean hitsound;
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bool hitsound;
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// freefall if not onground
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if ( ! ((int)ent->v.flags & (FL_ONGROUND | FL_FLY | FL_SWIM) ) )
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