Even more conversion, lots of superfluous macro removal
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+5
-5
@@ -31,9 +31,9 @@ typedef struct
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typedef struct
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{
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qboolean allsolid; // if true, plane is not valid
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qboolean startsolid; // if true, the initial point was in a solid area
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qboolean inopen, inwater;
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bool allsolid; // if true, plane is not valid
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bool startsolid; // if true, the initial point was in a solid area
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bool inopen, inwater;
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float fraction; // time completed, 1.0 = didn't hit anything
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vec3_t endpos; // final position
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plane_t plane; // surface normal at impact
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@@ -54,7 +54,7 @@ void SV_UnlinkEdict (edict_t *ent);
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// so it doesn't clip against itself
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// flags ent->v.modified
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void SV_LinkEdict (edict_t *ent, qboolean touch_triggers);
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void SV_LinkEdict (edict_t *ent, bool touch_triggers);
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// Needs to be called any time an entity changes origin, mins, maxs, or solid
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// flags ent->v.modified
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// sets ent->v.absmin and ent->v.absmax
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@@ -81,7 +81,7 @@ trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, e
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// passedict is explicitly excluded from clipping checks (normally NULL)
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qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace);
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bool SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace);
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#endif /* _QUAKE_WORLD_H */
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