Big net::msg conversion

This commit is contained in:
iikorni
2026-08-30 12:38:12 -05:00
parent 216dd1aecd
commit df2b863d72
36 changed files with 2860 additions and 2764 deletions
+396 -429
View File
@@ -23,25 +23,25 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "quakedef.hpp"
edict_t *sv_player;
edict_t *sv_player;
extern convar sv_friction;
convar sv_edgefriction{"edgefriction", "2"};
extern convar sv_stopspeed;
extern convar sv_friction;
convar sv_edgefriction{"edgefriction", "2"};
extern convar sv_stopspeed;
static vec3_t forward, right, up;
static vec3_t forward, right, up;
// world
float *angles;
float *origin;
float *velocity;
float *angles;
float *origin;
float *velocity;
bool onground;
bool onground;
usercmd_t cmd;
usercmd_t cmd;
convar sv_idealpitchscale{"sv_idealpitchscale","0.8"};
convar sv_altnoclip{"sv_altnoclip","1",{.archive = true}}; //johnfitz
convar sv_idealpitchscale{"sv_idealpitchscale", "0.8"};
convar sv_altnoclip{"sv_altnoclip", "1", {.archive = true}}; //johnfitz
/*
===============
@@ -49,66 +49,63 @@ SV_SetIdealPitch
===============
*/
#define MAX_FORWARD 6
void SV_SetIdealPitch (void)
{
float angleval, sinval, cosval;
trace_t tr;
vec3_t top, bottom;
float z[MAX_FORWARD];
int i, j;
int step, dir, steps;
if (!((int)sv_player->v.flags & FL_ONGROUND))
return;
void SV_SetIdealPitch(void) {
float angleval, sinval, cosval;
trace_t tr;
vec3_t top, bottom;
float z[MAX_FORWARD];
int i, j;
int step, dir, steps;
angleval = sv_player->v.angles[YAW] * M_PI*2 / 360;
sinval = sin(angleval);
cosval = cos(angleval);
if (!((int) sv_player->v.flags & FL_ONGROUND))
return;
for (i=0 ; i<MAX_FORWARD ; i++)
{
top[0] = sv_player->v.origin[0] + cosval*(i+3)*12;
top[1] = sv_player->v.origin[1] + sinval*(i+3)*12;
top[2] = sv_player->v.origin[2] + sv_player->v.view_ofs[2];
angleval = sv_player->v.angles[YAW] * M_PI * 2 / 360;
sinval = sin(angleval);
cosval = cos(angleval);
bottom[0] = top[0];
bottom[1] = top[1];
bottom[2] = top[2] - 160;
for (i = 0; i < MAX_FORWARD; i++) {
top[0] = sv_player->v.origin[0] + cosval * (i + 3) * 12;
top[1] = sv_player->v.origin[1] + sinval * (i + 3) * 12;
top[2] = sv_player->v.origin[2] + sv_player->v.view_ofs[2];
tr = SV_Move (top, vec3_origin, vec3_origin, bottom, 1, sv_player);
if (tr.allsolid)
return; // looking at a wall, leave ideal the way is was
bottom[0] = top[0];
bottom[1] = top[1];
bottom[2] = top[2] - 160;
if (tr.fraction == 1)
return; // near a dropoff
tr = SV_Move(top, vec3_origin, vec3_origin, bottom, 1, sv_player);
if (tr.allsolid)
return; // looking at a wall, leave ideal the way is was
z[i] = top[2] + tr.fraction*(bottom[2]-top[2]);
}
if (tr.fraction == 1)
return; // near a dropoff
dir = 0;
steps = 0;
for (j=1 ; j<i ; j++)
{
step = z[j] - z[j-1];
if (step > -ON_EPSILON && step < ON_EPSILON)
continue;
z[i] = top[2] + tr.fraction * (bottom[2] - top[2]);
}
if (dir && ( step-dir > ON_EPSILON || step-dir < -ON_EPSILON ) )
return; // mixed changes
dir = 0;
steps = 0;
for (j = 1; j < i; j++) {
step = z[j] - z[j - 1];
if (step > -ON_EPSILON && step < ON_EPSILON)
continue;
steps++;
dir = step;
}
if (dir && (step - dir > ON_EPSILON || step - dir < -ON_EPSILON))
return; // mixed changes
if (!dir)
{
sv_player->v.idealpitch = 0;
return;
}
steps++;
dir = step;
}
if (steps < 2)
return;
sv_player->v.idealpitch = -dir * sv_idealpitchscale.value;
if (!dir) {
sv_player->v.idealpitch = 0;
return;
}
if (steps < 2)
return;
sv_player->v.idealpitch = -dir * sv_idealpitchscale.value;
}
@@ -118,44 +115,43 @@ SV_UserFriction
==================
*/
void SV_UserFriction (void)
{
float *vel;
float speed, newspeed, control;
vec3_t start, stop;
float friction;
trace_t trace;
void SV_UserFriction(void) {
float *vel;
float speed, newspeed, control;
vec3_t start, stop;
float friction;
trace_t trace;
vel = velocity;
vel = velocity;
speed = sqrt(vel[0]*vel[0] +vel[1]*vel[1]);
if (!speed)
return;
speed = sqrt(vel[0] * vel[0] + vel[1] * vel[1]);
if (!speed)
return;
// if the leading edge is over a dropoff, increase friction
start[0] = stop[0] = origin[0] + vel[0]/speed*16;
start[1] = stop[1] = origin[1] + vel[1]/speed*16;
start[2] = origin[2] + sv_player->v.mins[2];
stop[2] = start[2] - 34;
// if the leading edge is over a dropoff, increase friction
start[0] = stop[0] = origin[0] + vel[0] / speed * 16;
start[1] = stop[1] = origin[1] + vel[1] / speed * 16;
start[2] = origin[2] + sv_player->v.mins[2];
stop[2] = start[2] - 34;
trace = SV_Move (start, vec3_origin, vec3_origin, stop, true, sv_player);
trace = SV_Move(start, vec3_origin, vec3_origin, stop, true, sv_player);
if (trace.fraction == 1.0)
friction = sv_friction.value*sv_edgefriction.value;
else
friction = sv_friction.value;
if (trace.fraction == 1.0)
friction = sv_friction.value * sv_edgefriction.value;
else
friction = sv_friction.value;
// apply friction
control = speed < sv_stopspeed.value ? sv_stopspeed.value : speed;
newspeed = speed - host_frametime*control*friction;
// apply friction
control = speed < sv_stopspeed.value ? sv_stopspeed.value : speed;
newspeed = speed - host_frametime * control * friction;
if (newspeed < 0)
newspeed = 0;
newspeed /= speed;
if (newspeed < 0)
newspeed = 0;
newspeed /= speed;
vel[0] = vel[0] * newspeed;
vel[1] = vel[1] * newspeed;
vel[2] = vel[2] * newspeed;
vel[0] = vel[0] * newspeed;
vel[1] = vel[1] * newspeed;
vel[2] = vel[2] * newspeed;
}
/*
@@ -163,57 +159,55 @@ void SV_UserFriction (void)
SV_Accelerate
==============
*/
convar sv_maxspeed{"sv_maxspeed", "320", {.notify = true,. server_info = true}};
convar sv_accelerate{"sv_accelerate", "10"};
void SV_Accelerate (float wishspeed, const vec3_t wishdir)
{
int i;
float addspeed, accelspeed, currentspeed;
convar sv_maxspeed{"sv_maxspeed", "320", {.notify = true, . server_info = true}};
convar sv_accelerate{"sv_accelerate", "10"};
currentspeed = DotProduct (velocity, wishdir);
addspeed = wishspeed - currentspeed;
if (addspeed <= 0)
return;
accelspeed = sv_accelerate.value*host_frametime*wishspeed;
if (accelspeed > addspeed)
accelspeed = addspeed;
void SV_Accelerate(float wishspeed, const vec3_t wishdir) {
int i;
float addspeed, accelspeed, currentspeed;
for (i=0 ; i<3 ; i++)
velocity[i] += accelspeed*wishdir[i];
currentspeed = DotProduct(velocity, wishdir);
addspeed = wishspeed - currentspeed;
if (addspeed <= 0)
return;
accelspeed = sv_accelerate.value * host_frametime * wishspeed;
if (accelspeed > addspeed)
accelspeed = addspeed;
for (i = 0; i < 3; i++)
velocity[i] += accelspeed * wishdir[i];
}
void SV_AirAccelerate (float wishspeed, vec3_t wishveloc)
{
int i;
float addspeed, wishspd, accelspeed, currentspeed;
void SV_AirAccelerate(float wishspeed, vec3_t wishveloc) {
int i;
float addspeed, wishspd, accelspeed, currentspeed;
wishspd = VectorNormalize (wishveloc);
if (wishspd > 30)
wishspd = 30;
currentspeed = DotProduct (velocity, wishveloc);
addspeed = wishspd - currentspeed;
if (addspeed <= 0)
return;
// accelspeed = sv_accelerate.value * host_frametime;
accelspeed = sv_accelerate.value*wishspeed * host_frametime;
if (accelspeed > addspeed)
accelspeed = addspeed;
wishspd = VectorNormalize(wishveloc);
if (wishspd > 30)
wishspd = 30;
currentspeed = DotProduct(velocity, wishveloc);
addspeed = wishspd - currentspeed;
if (addspeed <= 0)
return;
// accelspeed = sv_accelerate.value * host_frametime;
accelspeed = sv_accelerate.value * wishspeed * host_frametime;
if (accelspeed > addspeed)
accelspeed = addspeed;
for (i=0 ; i<3 ; i++)
velocity[i] += accelspeed*wishveloc[i];
for (i = 0; i < 3; i++)
velocity[i] += accelspeed * wishveloc[i];
}
void DropPunchAngle (void)
{
float len;
void DropPunchAngle(void) {
float len;
len = VectorNormalize (sv_player->v.punchangle);
len = VectorNormalize(sv_player->v.punchangle);
len -= 10*host_frametime;
if (len < 0)
len = 0;
VectorScale (sv_player->v.punchangle, len, sv_player->v.punchangle);
len -= 10 * host_frametime;
if (len < 0)
len = 0;
VectorScale(sv_player->v.punchangle, len, sv_player->v.punchangle);
}
/*
@@ -222,76 +216,70 @@ SV_WaterMove
===================
*/
void SV_WaterMove (void)
{
int i;
vec3_t wishvel;
float speed, newspeed, wishspeed, addspeed, accelspeed;
void SV_WaterMove(void) {
int i;
vec3_t wishvel;
float speed, newspeed, wishspeed, addspeed, accelspeed;
//
// user intentions
//
AngleVectors (sv_player->v.v_angle, forward, right, up);
//
// user intentions
//
AngleVectors(sv_player->v.v_angle, forward, right, up);
for (i=0 ; i<3 ; i++)
wishvel[i] = forward[i]*cmd.forwardmove + right[i]*cmd.sidemove;
for (i = 0; i < 3; i++)
wishvel[i] = forward[i] * cmd.forwardmove + right[i] * cmd.sidemove;
if (!cmd.forwardmove && !cmd.sidemove && !cmd.upmove)
wishvel[2] -= 60; // drift towards bottom
else
wishvel[2] += cmd.upmove;
if (!cmd.forwardmove && !cmd.sidemove && !cmd.upmove)
wishvel[2] -= 60; // drift towards bottom
else
wishvel[2] += cmd.upmove;
wishspeed = VectorLength(wishvel);
if (wishspeed > sv_maxspeed.value)
{
VectorScale (wishvel, sv_maxspeed.value/wishspeed, wishvel);
wishspeed = sv_maxspeed.value;
}
wishspeed *= 0.7;
wishspeed = VectorLength(wishvel);
if (wishspeed > sv_maxspeed.value) {
VectorScale(wishvel, sv_maxspeed.value / wishspeed, wishvel);
wishspeed = sv_maxspeed.value;
}
wishspeed *= 0.7;
//
// water friction
//
speed = VectorLength (velocity);
if (speed)
{
newspeed = speed - host_frametime * speed * sv_friction.value;
if (newspeed < 0)
newspeed = 0;
VectorScale (velocity, newspeed/speed, velocity);
}
else
newspeed = 0;
//
// water friction
//
speed = VectorLength(velocity);
if (speed) {
newspeed = speed - host_frametime * speed * sv_friction.value;
if (newspeed < 0)
newspeed = 0;
VectorScale(velocity, newspeed / speed, velocity);
} else
newspeed = 0;
//
// water acceleration
//
if (!wishspeed)
return;
//
// water acceleration
//
if (!wishspeed)
return;
addspeed = wishspeed - newspeed;
if (addspeed <= 0)
return;
addspeed = wishspeed - newspeed;
if (addspeed <= 0)
return;
VectorNormalize (wishvel);
accelspeed = sv_accelerate.value * wishspeed * host_frametime;
if (accelspeed > addspeed)
accelspeed = addspeed;
VectorNormalize(wishvel);
accelspeed = sv_accelerate.value * wishspeed * host_frametime;
if (accelspeed > addspeed)
accelspeed = addspeed;
for (i=0 ; i<3 ; i++)
velocity[i] += accelspeed * wishvel[i];
for (i = 0; i < 3; i++)
velocity[i] += accelspeed * wishvel[i];
}
void SV_WaterJump (void)
{
if (sv.time > sv_player->v.teleport_time
|| !sv_player->v.waterlevel)
{
sv_player->v.flags = (int)sv_player->v.flags & ~FL_WATERJUMP;
sv_player->v.teleport_time = 0;
}
sv_player->v.velocity[0] = sv_player->v.movedir[0];
sv_player->v.velocity[1] = sv_player->v.movedir[1];
void SV_WaterJump(void) {
if (sv.time > sv_player->v.teleport_time
|| !sv_player->v.waterlevel) {
sv_player->v.flags = (int) sv_player->v.flags & ~FL_WATERJUMP;
sv_player->v.teleport_time = 0;
}
sv_player->v.velocity[0] = sv_player->v.movedir[0];
sv_player->v.velocity[1] = sv_player->v.movedir[1];
}
/*
@@ -301,20 +289,18 @@ SV_NoclipMove -- johnfitz
new, alternate noclip. old noclip is still handled in SV_AirMove
===================
*/
void SV_NoclipMove (void)
{
AngleVectors (sv_player->v.v_angle, forward, right, up);
void SV_NoclipMove(void) {
AngleVectors(sv_player->v.v_angle, forward, right, up);
velocity[0] = forward[0]*cmd.forwardmove + right[0]*cmd.sidemove;
velocity[1] = forward[1]*cmd.forwardmove + right[1]*cmd.sidemove;
velocity[2] = forward[2]*cmd.forwardmove + right[2]*cmd.sidemove;
velocity[2] += cmd.upmove*2; //doubled to match running speed
velocity[0] = forward[0] * cmd.forwardmove + right[0] * cmd.sidemove;
velocity[1] = forward[1] * cmd.forwardmove + right[1] * cmd.sidemove;
velocity[2] = forward[2] * cmd.forwardmove + right[2] * cmd.sidemove;
velocity[2] += cmd.upmove * 2; //doubled to match running speed
if (VectorLength (velocity) > sv_maxspeed.value)
{
VectorNormalize (velocity);
VectorScale (velocity, sv_maxspeed.value, velocity);
}
if (VectorLength(velocity) > sv_maxspeed.value) {
VectorNormalize(velocity);
VectorScale(velocity, sv_maxspeed.value, velocity);
}
}
/*
@@ -322,51 +308,46 @@ void SV_NoclipMove (void)
SV_AirMove
===================
*/
void SV_AirMove (void)
{
int i;
vec3_t wishvel, wishdir;
float wishspeed;
float fmove, smove;
void SV_AirMove(void) {
int i;
vec3_t wishvel, wishdir;
float wishspeed;
float fmove, smove;
AngleVectors (sv_player->v.angles, forward, right, up);
AngleVectors(sv_player->v.angles, forward, right, up);
fmove = cmd.forwardmove;
smove = cmd.sidemove;
fmove = cmd.forwardmove;
smove = cmd.sidemove;
// hack to not let you back into teleporter
if (sv.time < sv_player->v.teleport_time && fmove < 0)
fmove = 0;
// hack to not let you back into teleporter
if (sv.time < sv_player->v.teleport_time && fmove < 0)
fmove = 0;
for (i=0 ; i<3 ; i++)
wishvel[i] = forward[i]*fmove + right[i]*smove;
for (i = 0; i < 3; i++)
wishvel[i] = forward[i] * fmove + right[i] * smove;
if ( (int)sv_player->v.movetype != MOVETYPE_WALK)
wishvel[2] = cmd.upmove;
else
wishvel[2] = 0;
if ((int) sv_player->v.movetype != MOVETYPE_WALK)
wishvel[2] = cmd.upmove;
else
wishvel[2] = 0;
VectorCopy (wishvel, wishdir);
wishspeed = VectorNormalize(wishdir);
if (wishspeed > sv_maxspeed.value)
{
VectorScale (wishvel, sv_maxspeed.value/wishspeed, wishvel);
wishspeed = sv_maxspeed.value;
}
VectorCopy(wishvel, wishdir);
wishspeed = VectorNormalize(wishdir);
if (wishspeed > sv_maxspeed.value) {
VectorScale(wishvel, sv_maxspeed.value / wishspeed, wishvel);
wishspeed = sv_maxspeed.value;
}
if ( sv_player->v.movetype == MOVETYPE_NOCLIP)
{ // noclip
VectorCopy (wishvel, velocity);
}
else if ( onground )
{
SV_UserFriction ();
SV_Accelerate (wishspeed, wishdir);
}
else
{ // not on ground, so little effect on velocity
SV_AirAccelerate (wishspeed, wishvel);
}
if (sv_player->v.movetype == MOVETYPE_NOCLIP) {
// noclip
VectorCopy(wishvel, velocity);
} else if (onground) {
SV_UserFriction();
SV_Accelerate(wishspeed, wishdir);
} else {
// not on ground, so little effect on velocity
SV_AirAccelerate(wishspeed, wishvel);
}
}
/*
@@ -377,56 +358,53 @@ the move fields specify an intended velocity in pix/sec
the angle fields specify an exact angular motion in degrees
===================
*/
void SV_ClientThink (void)
{
vec3_t v_angle;
void SV_ClientThink(void) {
vec3_t v_angle;
if (sv_player->v.movetype == MOVETYPE_NONE)
return;
if (sv_player->v.movetype == MOVETYPE_NONE)
return;
onground = (int)sv_player->v.flags & FL_ONGROUND;
onground = (int) sv_player->v.flags & FL_ONGROUND;
origin = sv_player->v.origin;
velocity = sv_player->v.velocity;
origin = sv_player->v.origin;
velocity = sv_player->v.velocity;
DropPunchAngle ();
DropPunchAngle();
//
// if dead, behave differently
//
if (sv_player->v.health <= 0)
return;
//
// if dead, behave differently
//
if (sv_player->v.health <= 0)
return;
//
// angles
// show 1/3 the pitch angle and all the roll angle
cmd = host_client->cmd;
angles = sv_player->v.angles;
//
// angles
// show 1/3 the pitch angle and all the roll angle
cmd = host_client->cmd;
angles = sv_player->v.angles;
VectorAdd (sv_player->v.v_angle, sv_player->v.punchangle, v_angle);
angles[ROLL] = V_CalcRoll (sv_player->v.angles, sv_player->v.velocity)*4;
if (!sv_player->v.fixangle)
{
angles[PITCH] = -v_angle[PITCH]/3;
angles[YAW] = v_angle[YAW];
}
VectorAdd(sv_player->v.v_angle, sv_player->v.punchangle, v_angle);
angles[ROLL] = V_CalcRoll(sv_player->v.angles, sv_player->v.velocity) * 4;
if (!sv_player->v.fixangle) {
angles[PITCH] = -v_angle[PITCH] / 3;
angles[YAW] = v_angle[YAW];
}
if ( (int)sv_player->v.flags & FL_WATERJUMP )
{
SV_WaterJump ();
return;
}
//
// walk
//
//johnfitz -- alternate noclip
if (sv_player->v.movetype == MOVETYPE_NOCLIP && sv_altnoclip.value)
SV_NoclipMove ();
else if (sv_player->v.waterlevel >= 2 && sv_player->v.movetype != MOVETYPE_NOCLIP)
SV_WaterMove ();
else
SV_AirMove ();
//johnfitz
if ((int) sv_player->v.flags & FL_WATERJUMP) {
SV_WaterJump();
return;
}
//
// walk
//
//johnfitz -- alternate noclip
if (sv_player->v.movetype == MOVETYPE_NOCLIP && sv_altnoclip.value)
SV_NoclipMove();
else if (sv_player->v.waterlevel >= 2 && sv_player->v.movetype != MOVETYPE_NOCLIP)
SV_WaterMove();
else
SV_AirMove();
//johnfitz
}
@@ -435,41 +413,39 @@ void SV_ClientThink (void)
SV_ReadClientMove
===================
*/
void SV_ReadClientMove (usercmd_t *move)
{
int i;
vec3_t angle;
int bits;
void SV_ReadClientMove(usercmd_t *move) {
int i;
vec3_t angle;
int bits;
// read ping time
host_client->ping_times[host_client->num_pings%NUM_PING_TIMES]
= sv.time - MSG_ReadFloat ();
host_client->num_pings++;
// read ping time
host_client->ping_times[host_client->num_pings % NUM_PING_TIMES]
= sv.time - net_message.read_float().value();
host_client->num_pings++;
// read current angles
for (i=0 ; i<3 ; i++)
//johnfitz -- 16-bit angles for PROTOCOL_FITZQUAKE
if (sv.protocol == PROTOCOL_NETQUAKE)
angle[i] = MSG_ReadAngle (sv.protocolflags);
else
angle[i] = MSG_ReadAngle16 (sv.protocolflags);
//johnfitz
// read current angles
for (i = 0; i < 3; i++)
//johnfitz -- 16-bit angles for PROTOCOL_FITZQUAKE
if (sv.protocol == PROTOCOL_NETQUAKE)
angle[i] = net_message.read_angle(static_cast<net::rmq_flags>(cl.protocolflags)).value();
else
angle[i] = net_message.read_angle_16(static_cast<net::rmq_flags>(cl.protocolflags)).value();
//johnfitz
VectorCopy (angle, host_client->edict->v.v_angle);
VectorCopy(angle, host_client->edict->v.v_angle);
// read movement
move->forwardmove = MSG_ReadShort ();
move->sidemove = MSG_ReadShort ();
move->upmove = MSG_ReadShort ();
// read movement
move->forwardmove = net_message.read_short().value();
move->sidemove = net_message.read_short().value();
move->upmove = net_message.read_short().value();
// read buttons
bits = MSG_ReadByte ();
host_client->edict->v.button0 = bits & 1;
host_client->edict->v.button2 = (bits & 2)>>1;
// read buttons
bits = net_message.read_byte().value();
host_client->edict->v.button0 = bits & 1;
host_client->edict->v.button2 = (bits & 2) >> 1;
i = MSG_ReadByte ();
if (i)
host_client->edict->v.impulse = i;
if (const auto imp = net_message.read_byte(); imp.has_value())
host_client->edict->v.impulse = imp.value();
}
/*
@@ -479,114 +455,110 @@ SV_ReadClientMessage
Returns false if the client should be killed
===================
*/
bool SV_ReadClientMessage (void)
{
int ret;
int ccmd;
const char *s;
bool SV_ReadClientMessage(void) {
int ret;
int ccmd;
do
{
nextmsg:
ret = NET_GetMessage (host_client->netconnection);
if (ret == -1)
{
Sys_Printf ("SV_ReadClientMessage: NET_GetMessage failed\n");
return false;
}
if (!ret)
return true;
do {
nextmsg:
ret = NET_GetMessage(host_client->netconnection);
if (ret == -1) {
Sys_Printf("SV_ReadClientMessage: NET_GetMessage failed\n");
return false;
}
if (!ret)
return true;
MSG_BeginReading ();
net_message.begin_reading();
while (1)
{
if (!host_client->active)
return false; // a command caused an error
while (true) {
if (!host_client->active)
return false; // a command caused an error
if (msg_badread)
{
Sys_Printf ("SV_ReadClientMessage: badread\n");
return false;
}
if (net_message.eos()) {
Sys_Printf("SV_ReadClientMessage: badread\n");
return false;
}
ccmd = MSG_ReadChar ();
auto ccmdv = net_message.read_char();
switch (ccmd)
{
case -1:
goto nextmsg; // end of message
if (!ccmdv.has_value()) {
goto nextmsg;
}
default:
Sys_Printf ("SV_ReadClientMessage: unknown command char\n");
return false;
ccmd = ccmdv.value();
case clc_nop:
// Sys_Printf ("clc_nop\n");
break;
switch (ccmd) {
default:
Sys_Printf("SV_ReadClientMessage: unknown command char\n");
return false;
case clc_stringcmd:
s = MSG_ReadString ();
ret = 0;
if (q_strncasecmp(s, "status", 6) == 0)
ret = 1;
else if (q_strncasecmp(s, "god", 3) == 0)
ret = 1;
else if (q_strncasecmp(s, "notarget", 8) == 0)
ret = 1;
else if (q_strncasecmp(s, "fly", 3) == 0)
ret = 1;
else if (q_strncasecmp(s, "name", 4) == 0)
ret = 1;
else if (q_strncasecmp(s, "noclip", 6) == 0)
ret = 1;
else if (q_strncasecmp(s, "setpos", 6) == 0)
ret = 1;
else if (q_strncasecmp(s, "say", 3) == 0)
ret = 1;
else if (q_strncasecmp(s, "say_team", 8) == 0)
ret = 1;
else if (q_strncasecmp(s, "tell", 4) == 0)
ret = 1;
else if (q_strncasecmp(s, "color", 5) == 0)
ret = 1;
else if (q_strncasecmp(s, "kill", 4) == 0)
ret = 1;
else if (q_strncasecmp(s, "pause", 5) == 0)
ret = 1;
else if (q_strncasecmp(s, "spawn", 5) == 0)
ret = 1;
else if (q_strncasecmp(s, "begin", 5) == 0)
ret = 1;
else if (q_strncasecmp(s, "prespawn", 8) == 0)
ret = 1;
else if (q_strncasecmp(s, "kick", 4) == 0)
ret = 1;
else if (q_strncasecmp(s, "ping", 4) == 0)
ret = 1;
else if (q_strncasecmp(s, "give", 4) == 0)
ret = 1;
else if (q_strncasecmp(s, "ban", 3) == 0)
ret = 1;
case clc_nop:
// Sys_Printf ("clc_nop\n");
break;
if (ret == 1)
command::execute_string (s, command::source::client);
else
console::debug("%s tried to %s\n", host_client->name, s);
break;
case clc_stringcmd: {
auto s = net_message.read_string().value();
ret = 0;
if (q_strncasecmp(s.c_str(), "status", 6) == 0)
ret = 1;
else if (q_strncasecmp(s.c_str(), "god", 3) == 0)
ret = 1;
else if (q_strncasecmp(s.c_str(), "notarget", 8) == 0)
ret = 1;
else if (q_strncasecmp(s.c_str(), "fly", 3) == 0)
ret = 1;
else if (q_strncasecmp(s.c_str(), "name", 4) == 0)
ret = 1;
else if (q_strncasecmp(s.c_str(), "noclip", 6) == 0)
ret = 1;
else if (q_strncasecmp(s.c_str(), "setpos", 6) == 0)
ret = 1;
else if (q_strncasecmp(s.c_str(), "say", 3) == 0)
ret = 1;
else if (q_strncasecmp(s.c_str(), "say_team", 8) == 0)
ret = 1;
else if (q_strncasecmp(s.c_str(), "tell", 4) == 0)
ret = 1;
else if (q_strncasecmp(s.c_str(), "color", 5) == 0)
ret = 1;
else if (q_strncasecmp(s.c_str(), "kill", 4) == 0)
ret = 1;
else if (q_strncasecmp(s.c_str(), "pause", 5) == 0)
ret = 1;
else if (q_strncasecmp(s.c_str(), "spawn", 5) == 0)
ret = 1;
else if (q_strncasecmp(s.c_str(), "begin", 5) == 0)
ret = 1;
else if (q_strncasecmp(s.c_str(), "prespawn", 8) == 0)
ret = 1;
else if (q_strncasecmp(s.c_str(), "kick", 4) == 0)
ret = 1;
else if (q_strncasecmp(s.c_str(), "ping", 4) == 0)
ret = 1;
else if (q_strncasecmp(s.c_str(), "give", 4) == 0)
ret = 1;
else if (q_strncasecmp(s.c_str(), "ban", 3) == 0)
ret = 1;
case clc_disconnect:
// Sys_Printf ("SV_ReadClientMessage: client disconnected\n");
return false;
if (ret == 1)
command::execute_string(s.c_str(), command::source::client);
else
console::debug("%s tried to %s\n", host_client->name, s.c_str());
break;
}
case clc_disconnect:
// Sys_Printf ("SV_ReadClientMessage: client disconnected\n");
return false;
case clc_move:
SV_ReadClientMove (&host_client->cmd);
break;
}
}
} while (ret == 1);
case clc_move:
SV_ReadClientMove(&host_client->cmd);
break;
}
}
} while (ret == 1);
return true;
return true;
}
@@ -595,33 +567,28 @@ nextmsg:
SV_RunClients
==================
*/
void SV_RunClients (void)
{
int i;
void SV_RunClients(void) {
int i;
for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
{
if (!host_client->active)
continue;
for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++) {
if (!host_client->active)
continue;
sv_player = host_client->edict;
sv_player = host_client->edict;
if (!SV_ReadClientMessage ())
{
SV_DropClient (false); // client misbehaved...
continue;
}
if (!SV_ReadClientMessage()) {
SV_DropClient(false); // client misbehaved...
continue;
}
if (!host_client->spawned)
{
// clear client movement until a new packet is received
memset (&host_client->cmd, 0, sizeof(host_client->cmd));
continue;
}
if (!host_client->spawned) {
// clear client movement until a new packet is received
memset(&host_client->cmd, 0, sizeof(host_client->cmd));
continue;
}
// always pause in single player if in console or menus
if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) )
SV_ClientThink ();
}
// always pause in single player if in console or menus
if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game))
SV_ClientThink();
}
}