Big net::msg conversion
This commit is contained in:
+396
-429
@@ -23,25 +23,25 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "quakedef.hpp"
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edict_t *sv_player;
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edict_t *sv_player;
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extern convar sv_friction;
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convar sv_edgefriction{"edgefriction", "2"};
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extern convar sv_stopspeed;
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extern convar sv_friction;
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convar sv_edgefriction{"edgefriction", "2"};
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extern convar sv_stopspeed;
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static vec3_t forward, right, up;
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static vec3_t forward, right, up;
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// world
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float *angles;
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float *origin;
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float *velocity;
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float *angles;
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float *origin;
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float *velocity;
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bool onground;
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bool onground;
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usercmd_t cmd;
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usercmd_t cmd;
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convar sv_idealpitchscale{"sv_idealpitchscale","0.8"};
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convar sv_altnoclip{"sv_altnoclip","1",{.archive = true}}; //johnfitz
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convar sv_idealpitchscale{"sv_idealpitchscale", "0.8"};
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convar sv_altnoclip{"sv_altnoclip", "1", {.archive = true}}; //johnfitz
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/*
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===============
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@@ -49,66 +49,63 @@ SV_SetIdealPitch
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===============
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*/
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#define MAX_FORWARD 6
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void SV_SetIdealPitch (void)
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{
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float angleval, sinval, cosval;
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trace_t tr;
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vec3_t top, bottom;
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float z[MAX_FORWARD];
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int i, j;
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int step, dir, steps;
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if (!((int)sv_player->v.flags & FL_ONGROUND))
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return;
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void SV_SetIdealPitch(void) {
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float angleval, sinval, cosval;
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trace_t tr;
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vec3_t top, bottom;
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float z[MAX_FORWARD];
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int i, j;
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int step, dir, steps;
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angleval = sv_player->v.angles[YAW] * M_PI*2 / 360;
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sinval = sin(angleval);
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cosval = cos(angleval);
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if (!((int) sv_player->v.flags & FL_ONGROUND))
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return;
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for (i=0 ; i<MAX_FORWARD ; i++)
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{
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top[0] = sv_player->v.origin[0] + cosval*(i+3)*12;
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top[1] = sv_player->v.origin[1] + sinval*(i+3)*12;
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top[2] = sv_player->v.origin[2] + sv_player->v.view_ofs[2];
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angleval = sv_player->v.angles[YAW] * M_PI * 2 / 360;
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sinval = sin(angleval);
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cosval = cos(angleval);
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bottom[0] = top[0];
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bottom[1] = top[1];
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bottom[2] = top[2] - 160;
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for (i = 0; i < MAX_FORWARD; i++) {
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top[0] = sv_player->v.origin[0] + cosval * (i + 3) * 12;
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top[1] = sv_player->v.origin[1] + sinval * (i + 3) * 12;
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top[2] = sv_player->v.origin[2] + sv_player->v.view_ofs[2];
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tr = SV_Move (top, vec3_origin, vec3_origin, bottom, 1, sv_player);
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if (tr.allsolid)
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return; // looking at a wall, leave ideal the way is was
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bottom[0] = top[0];
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bottom[1] = top[1];
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bottom[2] = top[2] - 160;
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if (tr.fraction == 1)
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return; // near a dropoff
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tr = SV_Move(top, vec3_origin, vec3_origin, bottom, 1, sv_player);
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if (tr.allsolid)
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return; // looking at a wall, leave ideal the way is was
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z[i] = top[2] + tr.fraction*(bottom[2]-top[2]);
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}
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if (tr.fraction == 1)
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return; // near a dropoff
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dir = 0;
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steps = 0;
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for (j=1 ; j<i ; j++)
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{
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step = z[j] - z[j-1];
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if (step > -ON_EPSILON && step < ON_EPSILON)
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continue;
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z[i] = top[2] + tr.fraction * (bottom[2] - top[2]);
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}
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if (dir && ( step-dir > ON_EPSILON || step-dir < -ON_EPSILON ) )
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return; // mixed changes
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dir = 0;
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steps = 0;
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for (j = 1; j < i; j++) {
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step = z[j] - z[j - 1];
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if (step > -ON_EPSILON && step < ON_EPSILON)
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continue;
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steps++;
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dir = step;
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}
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if (dir && (step - dir > ON_EPSILON || step - dir < -ON_EPSILON))
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return; // mixed changes
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if (!dir)
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{
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sv_player->v.idealpitch = 0;
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return;
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}
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steps++;
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dir = step;
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}
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if (steps < 2)
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return;
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sv_player->v.idealpitch = -dir * sv_idealpitchscale.value;
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if (!dir) {
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sv_player->v.idealpitch = 0;
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return;
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}
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if (steps < 2)
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return;
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sv_player->v.idealpitch = -dir * sv_idealpitchscale.value;
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}
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@@ -118,44 +115,43 @@ SV_UserFriction
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==================
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*/
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void SV_UserFriction (void)
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{
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float *vel;
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float speed, newspeed, control;
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vec3_t start, stop;
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float friction;
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trace_t trace;
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void SV_UserFriction(void) {
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float *vel;
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float speed, newspeed, control;
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vec3_t start, stop;
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float friction;
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trace_t trace;
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vel = velocity;
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vel = velocity;
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speed = sqrt(vel[0]*vel[0] +vel[1]*vel[1]);
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if (!speed)
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return;
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speed = sqrt(vel[0] * vel[0] + vel[1] * vel[1]);
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if (!speed)
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return;
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// if the leading edge is over a dropoff, increase friction
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start[0] = stop[0] = origin[0] + vel[0]/speed*16;
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start[1] = stop[1] = origin[1] + vel[1]/speed*16;
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start[2] = origin[2] + sv_player->v.mins[2];
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stop[2] = start[2] - 34;
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// if the leading edge is over a dropoff, increase friction
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start[0] = stop[0] = origin[0] + vel[0] / speed * 16;
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start[1] = stop[1] = origin[1] + vel[1] / speed * 16;
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start[2] = origin[2] + sv_player->v.mins[2];
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stop[2] = start[2] - 34;
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trace = SV_Move (start, vec3_origin, vec3_origin, stop, true, sv_player);
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trace = SV_Move(start, vec3_origin, vec3_origin, stop, true, sv_player);
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if (trace.fraction == 1.0)
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friction = sv_friction.value*sv_edgefriction.value;
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else
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friction = sv_friction.value;
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if (trace.fraction == 1.0)
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friction = sv_friction.value * sv_edgefriction.value;
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else
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friction = sv_friction.value;
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// apply friction
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control = speed < sv_stopspeed.value ? sv_stopspeed.value : speed;
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newspeed = speed - host_frametime*control*friction;
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// apply friction
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control = speed < sv_stopspeed.value ? sv_stopspeed.value : speed;
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newspeed = speed - host_frametime * control * friction;
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if (newspeed < 0)
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newspeed = 0;
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newspeed /= speed;
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if (newspeed < 0)
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newspeed = 0;
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newspeed /= speed;
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vel[0] = vel[0] * newspeed;
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vel[1] = vel[1] * newspeed;
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vel[2] = vel[2] * newspeed;
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vel[0] = vel[0] * newspeed;
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vel[1] = vel[1] * newspeed;
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vel[2] = vel[2] * newspeed;
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}
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/*
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@@ -163,57 +159,55 @@ void SV_UserFriction (void)
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SV_Accelerate
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==============
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*/
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convar sv_maxspeed{"sv_maxspeed", "320", {.notify = true,. server_info = true}};
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convar sv_accelerate{"sv_accelerate", "10"};
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void SV_Accelerate (float wishspeed, const vec3_t wishdir)
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{
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int i;
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float addspeed, accelspeed, currentspeed;
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convar sv_maxspeed{"sv_maxspeed", "320", {.notify = true, . server_info = true}};
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convar sv_accelerate{"sv_accelerate", "10"};
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currentspeed = DotProduct (velocity, wishdir);
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addspeed = wishspeed - currentspeed;
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if (addspeed <= 0)
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return;
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accelspeed = sv_accelerate.value*host_frametime*wishspeed;
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if (accelspeed > addspeed)
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accelspeed = addspeed;
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void SV_Accelerate(float wishspeed, const vec3_t wishdir) {
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int i;
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float addspeed, accelspeed, currentspeed;
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for (i=0 ; i<3 ; i++)
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velocity[i] += accelspeed*wishdir[i];
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currentspeed = DotProduct(velocity, wishdir);
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addspeed = wishspeed - currentspeed;
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if (addspeed <= 0)
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return;
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accelspeed = sv_accelerate.value * host_frametime * wishspeed;
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if (accelspeed > addspeed)
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accelspeed = addspeed;
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for (i = 0; i < 3; i++)
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velocity[i] += accelspeed * wishdir[i];
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}
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void SV_AirAccelerate (float wishspeed, vec3_t wishveloc)
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{
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int i;
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float addspeed, wishspd, accelspeed, currentspeed;
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void SV_AirAccelerate(float wishspeed, vec3_t wishveloc) {
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int i;
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float addspeed, wishspd, accelspeed, currentspeed;
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wishspd = VectorNormalize (wishveloc);
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if (wishspd > 30)
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wishspd = 30;
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currentspeed = DotProduct (velocity, wishveloc);
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addspeed = wishspd - currentspeed;
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if (addspeed <= 0)
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return;
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// accelspeed = sv_accelerate.value * host_frametime;
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accelspeed = sv_accelerate.value*wishspeed * host_frametime;
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if (accelspeed > addspeed)
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accelspeed = addspeed;
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wishspd = VectorNormalize(wishveloc);
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if (wishspd > 30)
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wishspd = 30;
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currentspeed = DotProduct(velocity, wishveloc);
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addspeed = wishspd - currentspeed;
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if (addspeed <= 0)
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return;
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// accelspeed = sv_accelerate.value * host_frametime;
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accelspeed = sv_accelerate.value * wishspeed * host_frametime;
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if (accelspeed > addspeed)
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accelspeed = addspeed;
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for (i=0 ; i<3 ; i++)
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velocity[i] += accelspeed*wishveloc[i];
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for (i = 0; i < 3; i++)
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velocity[i] += accelspeed * wishveloc[i];
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}
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void DropPunchAngle (void)
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{
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float len;
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void DropPunchAngle(void) {
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float len;
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len = VectorNormalize (sv_player->v.punchangle);
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len = VectorNormalize(sv_player->v.punchangle);
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len -= 10*host_frametime;
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if (len < 0)
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len = 0;
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VectorScale (sv_player->v.punchangle, len, sv_player->v.punchangle);
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len -= 10 * host_frametime;
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if (len < 0)
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len = 0;
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VectorScale(sv_player->v.punchangle, len, sv_player->v.punchangle);
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}
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/*
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@@ -222,76 +216,70 @@ SV_WaterMove
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===================
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*/
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void SV_WaterMove (void)
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{
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int i;
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vec3_t wishvel;
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float speed, newspeed, wishspeed, addspeed, accelspeed;
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void SV_WaterMove(void) {
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int i;
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vec3_t wishvel;
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float speed, newspeed, wishspeed, addspeed, accelspeed;
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//
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// user intentions
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//
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AngleVectors (sv_player->v.v_angle, forward, right, up);
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//
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// user intentions
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//
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AngleVectors(sv_player->v.v_angle, forward, right, up);
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for (i=0 ; i<3 ; i++)
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wishvel[i] = forward[i]*cmd.forwardmove + right[i]*cmd.sidemove;
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for (i = 0; i < 3; i++)
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wishvel[i] = forward[i] * cmd.forwardmove + right[i] * cmd.sidemove;
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if (!cmd.forwardmove && !cmd.sidemove && !cmd.upmove)
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wishvel[2] -= 60; // drift towards bottom
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else
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wishvel[2] += cmd.upmove;
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if (!cmd.forwardmove && !cmd.sidemove && !cmd.upmove)
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wishvel[2] -= 60; // drift towards bottom
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else
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wishvel[2] += cmd.upmove;
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wishspeed = VectorLength(wishvel);
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if (wishspeed > sv_maxspeed.value)
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{
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VectorScale (wishvel, sv_maxspeed.value/wishspeed, wishvel);
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wishspeed = sv_maxspeed.value;
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}
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wishspeed *= 0.7;
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wishspeed = VectorLength(wishvel);
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if (wishspeed > sv_maxspeed.value) {
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VectorScale(wishvel, sv_maxspeed.value / wishspeed, wishvel);
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wishspeed = sv_maxspeed.value;
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}
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wishspeed *= 0.7;
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//
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// water friction
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//
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speed = VectorLength (velocity);
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if (speed)
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{
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newspeed = speed - host_frametime * speed * sv_friction.value;
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if (newspeed < 0)
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newspeed = 0;
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VectorScale (velocity, newspeed/speed, velocity);
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}
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else
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newspeed = 0;
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//
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// water friction
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//
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speed = VectorLength(velocity);
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if (speed) {
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newspeed = speed - host_frametime * speed * sv_friction.value;
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if (newspeed < 0)
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newspeed = 0;
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VectorScale(velocity, newspeed / speed, velocity);
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} else
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newspeed = 0;
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//
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// water acceleration
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//
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if (!wishspeed)
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return;
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//
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// water acceleration
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//
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if (!wishspeed)
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return;
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addspeed = wishspeed - newspeed;
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if (addspeed <= 0)
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return;
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addspeed = wishspeed - newspeed;
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if (addspeed <= 0)
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return;
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VectorNormalize (wishvel);
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accelspeed = sv_accelerate.value * wishspeed * host_frametime;
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if (accelspeed > addspeed)
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accelspeed = addspeed;
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VectorNormalize(wishvel);
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accelspeed = sv_accelerate.value * wishspeed * host_frametime;
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if (accelspeed > addspeed)
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accelspeed = addspeed;
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for (i=0 ; i<3 ; i++)
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velocity[i] += accelspeed * wishvel[i];
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for (i = 0; i < 3; i++)
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velocity[i] += accelspeed * wishvel[i];
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}
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void SV_WaterJump (void)
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{
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if (sv.time > sv_player->v.teleport_time
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|| !sv_player->v.waterlevel)
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{
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sv_player->v.flags = (int)sv_player->v.flags & ~FL_WATERJUMP;
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sv_player->v.teleport_time = 0;
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}
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sv_player->v.velocity[0] = sv_player->v.movedir[0];
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sv_player->v.velocity[1] = sv_player->v.movedir[1];
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void SV_WaterJump(void) {
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if (sv.time > sv_player->v.teleport_time
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|| !sv_player->v.waterlevel) {
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sv_player->v.flags = (int) sv_player->v.flags & ~FL_WATERJUMP;
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sv_player->v.teleport_time = 0;
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}
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sv_player->v.velocity[0] = sv_player->v.movedir[0];
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sv_player->v.velocity[1] = sv_player->v.movedir[1];
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}
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/*
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@@ -301,20 +289,18 @@ SV_NoclipMove -- johnfitz
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new, alternate noclip. old noclip is still handled in SV_AirMove
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===================
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*/
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void SV_NoclipMove (void)
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{
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AngleVectors (sv_player->v.v_angle, forward, right, up);
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void SV_NoclipMove(void) {
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AngleVectors(sv_player->v.v_angle, forward, right, up);
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velocity[0] = forward[0]*cmd.forwardmove + right[0]*cmd.sidemove;
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velocity[1] = forward[1]*cmd.forwardmove + right[1]*cmd.sidemove;
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velocity[2] = forward[2]*cmd.forwardmove + right[2]*cmd.sidemove;
|
||||
velocity[2] += cmd.upmove*2; //doubled to match running speed
|
||||
velocity[0] = forward[0] * cmd.forwardmove + right[0] * cmd.sidemove;
|
||||
velocity[1] = forward[1] * cmd.forwardmove + right[1] * cmd.sidemove;
|
||||
velocity[2] = forward[2] * cmd.forwardmove + right[2] * cmd.sidemove;
|
||||
velocity[2] += cmd.upmove * 2; //doubled to match running speed
|
||||
|
||||
if (VectorLength (velocity) > sv_maxspeed.value)
|
||||
{
|
||||
VectorNormalize (velocity);
|
||||
VectorScale (velocity, sv_maxspeed.value, velocity);
|
||||
}
|
||||
if (VectorLength(velocity) > sv_maxspeed.value) {
|
||||
VectorNormalize(velocity);
|
||||
VectorScale(velocity, sv_maxspeed.value, velocity);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -322,51 +308,46 @@ void SV_NoclipMove (void)
|
||||
SV_AirMove
|
||||
===================
|
||||
*/
|
||||
void SV_AirMove (void)
|
||||
{
|
||||
int i;
|
||||
vec3_t wishvel, wishdir;
|
||||
float wishspeed;
|
||||
float fmove, smove;
|
||||
void SV_AirMove(void) {
|
||||
int i;
|
||||
vec3_t wishvel, wishdir;
|
||||
float wishspeed;
|
||||
float fmove, smove;
|
||||
|
||||
AngleVectors (sv_player->v.angles, forward, right, up);
|
||||
AngleVectors(sv_player->v.angles, forward, right, up);
|
||||
|
||||
fmove = cmd.forwardmove;
|
||||
smove = cmd.sidemove;
|
||||
fmove = cmd.forwardmove;
|
||||
smove = cmd.sidemove;
|
||||
|
||||
// hack to not let you back into teleporter
|
||||
if (sv.time < sv_player->v.teleport_time && fmove < 0)
|
||||
fmove = 0;
|
||||
// hack to not let you back into teleporter
|
||||
if (sv.time < sv_player->v.teleport_time && fmove < 0)
|
||||
fmove = 0;
|
||||
|
||||
for (i=0 ; i<3 ; i++)
|
||||
wishvel[i] = forward[i]*fmove + right[i]*smove;
|
||||
for (i = 0; i < 3; i++)
|
||||
wishvel[i] = forward[i] * fmove + right[i] * smove;
|
||||
|
||||
if ( (int)sv_player->v.movetype != MOVETYPE_WALK)
|
||||
wishvel[2] = cmd.upmove;
|
||||
else
|
||||
wishvel[2] = 0;
|
||||
if ((int) sv_player->v.movetype != MOVETYPE_WALK)
|
||||
wishvel[2] = cmd.upmove;
|
||||
else
|
||||
wishvel[2] = 0;
|
||||
|
||||
VectorCopy (wishvel, wishdir);
|
||||
wishspeed = VectorNormalize(wishdir);
|
||||
if (wishspeed > sv_maxspeed.value)
|
||||
{
|
||||
VectorScale (wishvel, sv_maxspeed.value/wishspeed, wishvel);
|
||||
wishspeed = sv_maxspeed.value;
|
||||
}
|
||||
VectorCopy(wishvel, wishdir);
|
||||
wishspeed = VectorNormalize(wishdir);
|
||||
if (wishspeed > sv_maxspeed.value) {
|
||||
VectorScale(wishvel, sv_maxspeed.value / wishspeed, wishvel);
|
||||
wishspeed = sv_maxspeed.value;
|
||||
}
|
||||
|
||||
if ( sv_player->v.movetype == MOVETYPE_NOCLIP)
|
||||
{ // noclip
|
||||
VectorCopy (wishvel, velocity);
|
||||
}
|
||||
else if ( onground )
|
||||
{
|
||||
SV_UserFriction ();
|
||||
SV_Accelerate (wishspeed, wishdir);
|
||||
}
|
||||
else
|
||||
{ // not on ground, so little effect on velocity
|
||||
SV_AirAccelerate (wishspeed, wishvel);
|
||||
}
|
||||
if (sv_player->v.movetype == MOVETYPE_NOCLIP) {
|
||||
// noclip
|
||||
VectorCopy(wishvel, velocity);
|
||||
} else if (onground) {
|
||||
SV_UserFriction();
|
||||
SV_Accelerate(wishspeed, wishdir);
|
||||
} else {
|
||||
// not on ground, so little effect on velocity
|
||||
SV_AirAccelerate(wishspeed, wishvel);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -377,56 +358,53 @@ the move fields specify an intended velocity in pix/sec
|
||||
the angle fields specify an exact angular motion in degrees
|
||||
===================
|
||||
*/
|
||||
void SV_ClientThink (void)
|
||||
{
|
||||
vec3_t v_angle;
|
||||
void SV_ClientThink(void) {
|
||||
vec3_t v_angle;
|
||||
|
||||
if (sv_player->v.movetype == MOVETYPE_NONE)
|
||||
return;
|
||||
if (sv_player->v.movetype == MOVETYPE_NONE)
|
||||
return;
|
||||
|
||||
onground = (int)sv_player->v.flags & FL_ONGROUND;
|
||||
onground = (int) sv_player->v.flags & FL_ONGROUND;
|
||||
|
||||
origin = sv_player->v.origin;
|
||||
velocity = sv_player->v.velocity;
|
||||
origin = sv_player->v.origin;
|
||||
velocity = sv_player->v.velocity;
|
||||
|
||||
DropPunchAngle ();
|
||||
DropPunchAngle();
|
||||
|
||||
//
|
||||
// if dead, behave differently
|
||||
//
|
||||
if (sv_player->v.health <= 0)
|
||||
return;
|
||||
//
|
||||
// if dead, behave differently
|
||||
//
|
||||
if (sv_player->v.health <= 0)
|
||||
return;
|
||||
|
||||
//
|
||||
// angles
|
||||
// show 1/3 the pitch angle and all the roll angle
|
||||
cmd = host_client->cmd;
|
||||
angles = sv_player->v.angles;
|
||||
//
|
||||
// angles
|
||||
// show 1/3 the pitch angle and all the roll angle
|
||||
cmd = host_client->cmd;
|
||||
angles = sv_player->v.angles;
|
||||
|
||||
VectorAdd (sv_player->v.v_angle, sv_player->v.punchangle, v_angle);
|
||||
angles[ROLL] = V_CalcRoll (sv_player->v.angles, sv_player->v.velocity)*4;
|
||||
if (!sv_player->v.fixangle)
|
||||
{
|
||||
angles[PITCH] = -v_angle[PITCH]/3;
|
||||
angles[YAW] = v_angle[YAW];
|
||||
}
|
||||
VectorAdd(sv_player->v.v_angle, sv_player->v.punchangle, v_angle);
|
||||
angles[ROLL] = V_CalcRoll(sv_player->v.angles, sv_player->v.velocity) * 4;
|
||||
if (!sv_player->v.fixangle) {
|
||||
angles[PITCH] = -v_angle[PITCH] / 3;
|
||||
angles[YAW] = v_angle[YAW];
|
||||
}
|
||||
|
||||
if ( (int)sv_player->v.flags & FL_WATERJUMP )
|
||||
{
|
||||
SV_WaterJump ();
|
||||
return;
|
||||
}
|
||||
//
|
||||
// walk
|
||||
//
|
||||
//johnfitz -- alternate noclip
|
||||
if (sv_player->v.movetype == MOVETYPE_NOCLIP && sv_altnoclip.value)
|
||||
SV_NoclipMove ();
|
||||
else if (sv_player->v.waterlevel >= 2 && sv_player->v.movetype != MOVETYPE_NOCLIP)
|
||||
SV_WaterMove ();
|
||||
else
|
||||
SV_AirMove ();
|
||||
//johnfitz
|
||||
if ((int) sv_player->v.flags & FL_WATERJUMP) {
|
||||
SV_WaterJump();
|
||||
return;
|
||||
}
|
||||
//
|
||||
// walk
|
||||
//
|
||||
//johnfitz -- alternate noclip
|
||||
if (sv_player->v.movetype == MOVETYPE_NOCLIP && sv_altnoclip.value)
|
||||
SV_NoclipMove();
|
||||
else if (sv_player->v.waterlevel >= 2 && sv_player->v.movetype != MOVETYPE_NOCLIP)
|
||||
SV_WaterMove();
|
||||
else
|
||||
SV_AirMove();
|
||||
//johnfitz
|
||||
}
|
||||
|
||||
|
||||
@@ -435,41 +413,39 @@ void SV_ClientThink (void)
|
||||
SV_ReadClientMove
|
||||
===================
|
||||
*/
|
||||
void SV_ReadClientMove (usercmd_t *move)
|
||||
{
|
||||
int i;
|
||||
vec3_t angle;
|
||||
int bits;
|
||||
void SV_ReadClientMove(usercmd_t *move) {
|
||||
int i;
|
||||
vec3_t angle;
|
||||
int bits;
|
||||
|
||||
// read ping time
|
||||
host_client->ping_times[host_client->num_pings%NUM_PING_TIMES]
|
||||
= sv.time - MSG_ReadFloat ();
|
||||
host_client->num_pings++;
|
||||
// read ping time
|
||||
host_client->ping_times[host_client->num_pings % NUM_PING_TIMES]
|
||||
= sv.time - net_message.read_float().value();
|
||||
host_client->num_pings++;
|
||||
|
||||
// read current angles
|
||||
for (i=0 ; i<3 ; i++)
|
||||
//johnfitz -- 16-bit angles for PROTOCOL_FITZQUAKE
|
||||
if (sv.protocol == PROTOCOL_NETQUAKE)
|
||||
angle[i] = MSG_ReadAngle (sv.protocolflags);
|
||||
else
|
||||
angle[i] = MSG_ReadAngle16 (sv.protocolflags);
|
||||
//johnfitz
|
||||
// read current angles
|
||||
for (i = 0; i < 3; i++)
|
||||
//johnfitz -- 16-bit angles for PROTOCOL_FITZQUAKE
|
||||
if (sv.protocol == PROTOCOL_NETQUAKE)
|
||||
angle[i] = net_message.read_angle(static_cast<net::rmq_flags>(cl.protocolflags)).value();
|
||||
else
|
||||
angle[i] = net_message.read_angle_16(static_cast<net::rmq_flags>(cl.protocolflags)).value();
|
||||
//johnfitz
|
||||
|
||||
VectorCopy (angle, host_client->edict->v.v_angle);
|
||||
VectorCopy(angle, host_client->edict->v.v_angle);
|
||||
|
||||
// read movement
|
||||
move->forwardmove = MSG_ReadShort ();
|
||||
move->sidemove = MSG_ReadShort ();
|
||||
move->upmove = MSG_ReadShort ();
|
||||
// read movement
|
||||
move->forwardmove = net_message.read_short().value();
|
||||
move->sidemove = net_message.read_short().value();
|
||||
move->upmove = net_message.read_short().value();
|
||||
|
||||
// read buttons
|
||||
bits = MSG_ReadByte ();
|
||||
host_client->edict->v.button0 = bits & 1;
|
||||
host_client->edict->v.button2 = (bits & 2)>>1;
|
||||
// read buttons
|
||||
bits = net_message.read_byte().value();
|
||||
host_client->edict->v.button0 = bits & 1;
|
||||
host_client->edict->v.button2 = (bits & 2) >> 1;
|
||||
|
||||
i = MSG_ReadByte ();
|
||||
if (i)
|
||||
host_client->edict->v.impulse = i;
|
||||
if (const auto imp = net_message.read_byte(); imp.has_value())
|
||||
host_client->edict->v.impulse = imp.value();
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -479,114 +455,110 @@ SV_ReadClientMessage
|
||||
Returns false if the client should be killed
|
||||
===================
|
||||
*/
|
||||
bool SV_ReadClientMessage (void)
|
||||
{
|
||||
int ret;
|
||||
int ccmd;
|
||||
const char *s;
|
||||
bool SV_ReadClientMessage(void) {
|
||||
int ret;
|
||||
int ccmd;
|
||||
|
||||
do
|
||||
{
|
||||
nextmsg:
|
||||
ret = NET_GetMessage (host_client->netconnection);
|
||||
if (ret == -1)
|
||||
{
|
||||
Sys_Printf ("SV_ReadClientMessage: NET_GetMessage failed\n");
|
||||
return false;
|
||||
}
|
||||
if (!ret)
|
||||
return true;
|
||||
do {
|
||||
nextmsg:
|
||||
ret = NET_GetMessage(host_client->netconnection);
|
||||
if (ret == -1) {
|
||||
Sys_Printf("SV_ReadClientMessage: NET_GetMessage failed\n");
|
||||
return false;
|
||||
}
|
||||
if (!ret)
|
||||
return true;
|
||||
|
||||
MSG_BeginReading ();
|
||||
net_message.begin_reading();
|
||||
|
||||
while (1)
|
||||
{
|
||||
if (!host_client->active)
|
||||
return false; // a command caused an error
|
||||
while (true) {
|
||||
if (!host_client->active)
|
||||
return false; // a command caused an error
|
||||
|
||||
if (msg_badread)
|
||||
{
|
||||
Sys_Printf ("SV_ReadClientMessage: badread\n");
|
||||
return false;
|
||||
}
|
||||
if (net_message.eos()) {
|
||||
Sys_Printf("SV_ReadClientMessage: badread\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
ccmd = MSG_ReadChar ();
|
||||
auto ccmdv = net_message.read_char();
|
||||
|
||||
switch (ccmd)
|
||||
{
|
||||
case -1:
|
||||
goto nextmsg; // end of message
|
||||
if (!ccmdv.has_value()) {
|
||||
goto nextmsg;
|
||||
}
|
||||
|
||||
default:
|
||||
Sys_Printf ("SV_ReadClientMessage: unknown command char\n");
|
||||
return false;
|
||||
ccmd = ccmdv.value();
|
||||
|
||||
case clc_nop:
|
||||
// Sys_Printf ("clc_nop\n");
|
||||
break;
|
||||
switch (ccmd) {
|
||||
default:
|
||||
Sys_Printf("SV_ReadClientMessage: unknown command char\n");
|
||||
return false;
|
||||
|
||||
case clc_stringcmd:
|
||||
s = MSG_ReadString ();
|
||||
ret = 0;
|
||||
if (q_strncasecmp(s, "status", 6) == 0)
|
||||
ret = 1;
|
||||
else if (q_strncasecmp(s, "god", 3) == 0)
|
||||
ret = 1;
|
||||
else if (q_strncasecmp(s, "notarget", 8) == 0)
|
||||
ret = 1;
|
||||
else if (q_strncasecmp(s, "fly", 3) == 0)
|
||||
ret = 1;
|
||||
else if (q_strncasecmp(s, "name", 4) == 0)
|
||||
ret = 1;
|
||||
else if (q_strncasecmp(s, "noclip", 6) == 0)
|
||||
ret = 1;
|
||||
else if (q_strncasecmp(s, "setpos", 6) == 0)
|
||||
ret = 1;
|
||||
else if (q_strncasecmp(s, "say", 3) == 0)
|
||||
ret = 1;
|
||||
else if (q_strncasecmp(s, "say_team", 8) == 0)
|
||||
ret = 1;
|
||||
else if (q_strncasecmp(s, "tell", 4) == 0)
|
||||
ret = 1;
|
||||
else if (q_strncasecmp(s, "color", 5) == 0)
|
||||
ret = 1;
|
||||
else if (q_strncasecmp(s, "kill", 4) == 0)
|
||||
ret = 1;
|
||||
else if (q_strncasecmp(s, "pause", 5) == 0)
|
||||
ret = 1;
|
||||
else if (q_strncasecmp(s, "spawn", 5) == 0)
|
||||
ret = 1;
|
||||
else if (q_strncasecmp(s, "begin", 5) == 0)
|
||||
ret = 1;
|
||||
else if (q_strncasecmp(s, "prespawn", 8) == 0)
|
||||
ret = 1;
|
||||
else if (q_strncasecmp(s, "kick", 4) == 0)
|
||||
ret = 1;
|
||||
else if (q_strncasecmp(s, "ping", 4) == 0)
|
||||
ret = 1;
|
||||
else if (q_strncasecmp(s, "give", 4) == 0)
|
||||
ret = 1;
|
||||
else if (q_strncasecmp(s, "ban", 3) == 0)
|
||||
ret = 1;
|
||||
case clc_nop:
|
||||
// Sys_Printf ("clc_nop\n");
|
||||
break;
|
||||
|
||||
if (ret == 1)
|
||||
command::execute_string (s, command::source::client);
|
||||
else
|
||||
console::debug("%s tried to %s\n", host_client->name, s);
|
||||
break;
|
||||
case clc_stringcmd: {
|
||||
auto s = net_message.read_string().value();
|
||||
ret = 0;
|
||||
if (q_strncasecmp(s.c_str(), "status", 6) == 0)
|
||||
ret = 1;
|
||||
else if (q_strncasecmp(s.c_str(), "god", 3) == 0)
|
||||
ret = 1;
|
||||
else if (q_strncasecmp(s.c_str(), "notarget", 8) == 0)
|
||||
ret = 1;
|
||||
else if (q_strncasecmp(s.c_str(), "fly", 3) == 0)
|
||||
ret = 1;
|
||||
else if (q_strncasecmp(s.c_str(), "name", 4) == 0)
|
||||
ret = 1;
|
||||
else if (q_strncasecmp(s.c_str(), "noclip", 6) == 0)
|
||||
ret = 1;
|
||||
else if (q_strncasecmp(s.c_str(), "setpos", 6) == 0)
|
||||
ret = 1;
|
||||
else if (q_strncasecmp(s.c_str(), "say", 3) == 0)
|
||||
ret = 1;
|
||||
else if (q_strncasecmp(s.c_str(), "say_team", 8) == 0)
|
||||
ret = 1;
|
||||
else if (q_strncasecmp(s.c_str(), "tell", 4) == 0)
|
||||
ret = 1;
|
||||
else if (q_strncasecmp(s.c_str(), "color", 5) == 0)
|
||||
ret = 1;
|
||||
else if (q_strncasecmp(s.c_str(), "kill", 4) == 0)
|
||||
ret = 1;
|
||||
else if (q_strncasecmp(s.c_str(), "pause", 5) == 0)
|
||||
ret = 1;
|
||||
else if (q_strncasecmp(s.c_str(), "spawn", 5) == 0)
|
||||
ret = 1;
|
||||
else if (q_strncasecmp(s.c_str(), "begin", 5) == 0)
|
||||
ret = 1;
|
||||
else if (q_strncasecmp(s.c_str(), "prespawn", 8) == 0)
|
||||
ret = 1;
|
||||
else if (q_strncasecmp(s.c_str(), "kick", 4) == 0)
|
||||
ret = 1;
|
||||
else if (q_strncasecmp(s.c_str(), "ping", 4) == 0)
|
||||
ret = 1;
|
||||
else if (q_strncasecmp(s.c_str(), "give", 4) == 0)
|
||||
ret = 1;
|
||||
else if (q_strncasecmp(s.c_str(), "ban", 3) == 0)
|
||||
ret = 1;
|
||||
|
||||
case clc_disconnect:
|
||||
// Sys_Printf ("SV_ReadClientMessage: client disconnected\n");
|
||||
return false;
|
||||
if (ret == 1)
|
||||
command::execute_string(s.c_str(), command::source::client);
|
||||
else
|
||||
console::debug("%s tried to %s\n", host_client->name, s.c_str());
|
||||
break;
|
||||
}
|
||||
case clc_disconnect:
|
||||
// Sys_Printf ("SV_ReadClientMessage: client disconnected\n");
|
||||
return false;
|
||||
|
||||
case clc_move:
|
||||
SV_ReadClientMove (&host_client->cmd);
|
||||
break;
|
||||
}
|
||||
}
|
||||
} while (ret == 1);
|
||||
case clc_move:
|
||||
SV_ReadClientMove(&host_client->cmd);
|
||||
break;
|
||||
}
|
||||
}
|
||||
} while (ret == 1);
|
||||
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -595,33 +567,28 @@ nextmsg:
|
||||
SV_RunClients
|
||||
==================
|
||||
*/
|
||||
void SV_RunClients (void)
|
||||
{
|
||||
int i;
|
||||
void SV_RunClients(void) {
|
||||
int i;
|
||||
|
||||
for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
|
||||
{
|
||||
if (!host_client->active)
|
||||
continue;
|
||||
for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++) {
|
||||
if (!host_client->active)
|
||||
continue;
|
||||
|
||||
sv_player = host_client->edict;
|
||||
sv_player = host_client->edict;
|
||||
|
||||
if (!SV_ReadClientMessage ())
|
||||
{
|
||||
SV_DropClient (false); // client misbehaved...
|
||||
continue;
|
||||
}
|
||||
if (!SV_ReadClientMessage()) {
|
||||
SV_DropClient(false); // client misbehaved...
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!host_client->spawned)
|
||||
{
|
||||
// clear client movement until a new packet is received
|
||||
memset (&host_client->cmd, 0, sizeof(host_client->cmd));
|
||||
continue;
|
||||
}
|
||||
if (!host_client->spawned) {
|
||||
// clear client movement until a new packet is received
|
||||
memset(&host_client->cmd, 0, sizeof(host_client->cmd));
|
||||
continue;
|
||||
}
|
||||
|
||||
// always pause in single player if in console or menus
|
||||
if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) )
|
||||
SV_ClientThink ();
|
||||
}
|
||||
// always pause in single player if in console or menus
|
||||
if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game))
|
||||
SV_ClientThink();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user