/* Copyright (C) 1996-2001 Id Software, Inc. Copyright (C) 2002-2009 John Fitzgibbons and others Copyright (C) 2010-2014 QuakeSpasm developers This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // cl_main.c -- client main loop #include "quakedef.hpp" #include "bgmusic.hpp" // we need to declare some mouse variables here, because the menu system // references them even when on a unix system. // these two are not intended to be set directly convar cl_name{"_cl_name", "player", {.archive = true}}; convar cl_color{"_cl_color", "0", {.archive = true}}; convar cl_shownet{"cl_shownet", "0"}; // can be 0, 1, or 2 convar cl_nolerp{"cl_nolerp", "0"}; convar cfg_unbindall{"cfg_unbindall", "1", {.archive = true}}; convar lookspring{"lookspring", "0", {.archive = true}}; convar lookstrafe{"lookstrafe", "0", {.archive = true}}; convar sensitivity{"sensitivity", "3", {.archive = true}}; convar m_pitch{"m_pitch", "0.022", {.archive = true}}; convar m_yaw{"m_yaw", "0.022", {.archive = true}}; convar m_forward{"m_forward", "1", {.archive = true}}; convar m_side{"m_side", "0.8", {.archive = true}}; convar cl_maxpitch{"cl_maxpitch", "90", {.archive = true}}; //johnfitz -- variable pitch clamping convar cl_minpitch{"cl_minpitch", "-90", {.archive = true}}; //johnfitz -- variable pitch clamping convar cl_startdemos{"cl_startdemos", "1", {.archive = true}}; client_static_t cls; client_state_t cl; // FIXME: put these on hunk? entity_t cl_static_entities[MAX_STATIC_ENTITIES]; lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES]; dlight_t cl_dlights[MAX_DLIGHTS]; entity_t *cl_entities; //johnfitz -- was a static array, now on hunk int cl_max_edicts; //johnfitz -- only changes when new map loads int cl_numvisedicts; entity_t *cl_visedicts[MAX_VISEDICTS]; extern convar r_lerpmodels, r_lerpmove; //johnfitz /* ===================== CL_ClearState ===================== */ void CL_ClearState(void) { if (!sv.active) Host_ClearMemory(); // wipe the entire cl structure memset(&cl, 0, sizeof(cl)); SZ_Clear(&cls.message); // clear other arrays memset(cl_dlights, 0, sizeof(cl_dlights)); memset(cl_lightstyle, 0, sizeof(cl_lightstyle)); memset(cl_temp_entities, 0, sizeof(cl_temp_entities)); memset(cl_beams, 0, sizeof(cl_beams)); //johnfitz -- cl_entities is now dynamically allocated cl_max_edicts = std::clamp((int) max_edicts.value,MIN_EDICTS, MAX_EDICTS); cl_entities = (entity_t *) Hunk_AllocName(cl_max_edicts * sizeof(entity_t), "cl_entities"); //johnfitz } /* ===================== CL_Disconnect Sends a disconnect message to the server This is also called on Host_Error, so it shouldn't cause any errors ===================== */ void CL_Disconnect(void) { if (key_dest == key_message) Key_EndChat(); // don't get stuck in chat mode // stop sounds (especially looping!) S_StopAllSounds(true); music::stop(); CDAudio_Stop(); // if running a local server, shut it down if (cls.demoplayback) CL_StopPlayback(); else if (cls.state == ca_connected) { if (cls.demorecording) CL_Stop_f(); console::debug("Sending clc_disconnect\n"); SZ_Clear(&cls.message); MSG_WriteByte(&cls.message, clc_disconnect); NET_SendUnreliableMessage(cls.netcon, &cls.message); SZ_Clear(&cls.message); NET_Close(cls.netcon); cls.state = ca_disconnected; if (sv.active) Host_ShutdownServer(false); } cls.demoplayback = cls.timedemo = false; cls.demopaused = false; cl.intermission = 0; CL_ClearSignons(); } void CL_Disconnect_f(void) { CL_Disconnect(); if (sv.active) Host_ShutdownServer(false); } /* ===================== CL_EstablishConnection Host should be either "local" or a net address to be passed on ===================== */ void CL_EstablishConnection(const char *host) { if (cls.state == ca_dedicated) return; if (cls.demoplayback) return; CL_Disconnect(); cls.netcon = NET_Connect(host); if (!cls.netcon) Host_Error("CL_Connect: connect failed"); console::debug("CL_EstablishConnection: connected to %s\n", host); cls.demonum = -1; // not in the demo loop now cls.state = ca_connected; CL_ClearSignons(); // need all the signon messages before playing MSG_WriteByte(&cls.message, clc_nop); // NAT Fix from ProQuake } /* ===================== CL_SignonReply An svc_signonnum has been received, perform a client side setup ===================== */ void CL_SignonReply(void) { char str[8192]; console::debug("CL_SignonReply: %i\n", cls.signon); switch (cls.signon) { case 1: MSG_WriteByte(&cls.message, clc_stringcmd); MSG_WriteString(&cls.message, "prespawn"); break; case 2: MSG_WriteByte(&cls.message, clc_stringcmd); MSG_WriteString(&cls.message, va("name \"%s\"\n", cl_name.string)); MSG_WriteByte(&cls.message, clc_stringcmd); MSG_WriteString(&cls.message, va("color %i %i\n", ((int) cl_color.value) >> 4, ((int) cl_color.value) & 15)); MSG_WriteByte(&cls.message, clc_stringcmd); sprintf(str, "spawn %s", cls.spawnparms); MSG_WriteString(&cls.message, str); break; case 3: MSG_WriteByte(&cls.message, clc_stringcmd); MSG_WriteString(&cls.message, "begin"); Cache_Report(); // print remaining memory break; case 4: SCR_EndLoadingPlaque(); // allow normal screen updates break; } } /* ===================== CL_NextDemo Called to play the next demo in the demo loop ===================== */ void CL_NextDemo(void) { char str[1024]; if (cls.demonum == -1) return; // don't play demos if (!cls.demos[cls.demonum][0] || cls.demonum == MAX_DEMOS) { cls.demonum = 0; if (!cls.demos[cls.demonum][0]) { console::info("No demos listed with startdemos\n"); cls.demonum = -1; CL_Disconnect(); return; } } SCR_BeginLoadingPlaque(); sprintf(str, "playdemo %s\n", cls.demos[cls.demonum]); command::buffer::insert_text(str); cls.demonum++; } /* ============== CL_PrintEntities_f ============== */ void CL_PrintEntities_f(void) { entity_t *ent; int i; if (cls.state != ca_connected) return; for (i = 0, ent = cl_entities; i < cl.num_entities; i++, ent++) { console::info("%3i:", i); if (!ent->model) { console::info("EMPTY\n"); continue; } console::info("%s:%2i (%5.1f,%5.1f,%5.1f) [%5.1f %5.1f %5.1f]\n" , ent->model->name, ent->frame, ent->origin[0], ent->origin[1], ent->origin[2], ent->angles[0], ent->angles[1], ent->angles[2]); } } /* =============== CL_AllocDlight =============== */ dlight_t *CL_AllocDlight(int key) { int i; dlight_t *dl; // first look for an exact key match if (key) { dl = cl_dlights; for (i = 0; i < MAX_DLIGHTS; i++, dl++) { if (dl->key == key) { memset(dl, 0, sizeof(*dl)); dl->key = key; dl->color[0] = dl->color[1] = dl->color[2] = 1; //johnfitz -- lit support via lordhavoc return dl; } } } // then look for anything else dl = cl_dlights; for (i = 0; i < MAX_DLIGHTS; i++, dl++) { if (dl->die < cl.time) { memset(dl, 0, sizeof(*dl)); dl->key = key; dl->color[0] = dl->color[1] = dl->color[2] = 1; //johnfitz -- lit support via lordhavoc return dl; } } dl = &cl_dlights[0]; memset(dl, 0, sizeof(*dl)); dl->key = key; dl->color[0] = dl->color[1] = dl->color[2] = 1; //johnfitz -- lit support via lordhavoc return dl; } /* =============== CL_DecayLights =============== */ void CL_DecayLights(void) { int i; dlight_t *dl; float time; time = cl.time - cl.oldtime; dl = cl_dlights; for (i = 0; i < MAX_DLIGHTS; i++, dl++) { if (dl->die < cl.time || !dl->radius) continue; dl->radius -= time * dl->decay; if (dl->radius < 0) dl->radius = 0; } } /* =============== CL_LerpPoint Determines the fraction between the last two messages that the objects should be put at. =============== */ float CL_LerpPoint(void) { float f, frac; f = cl.mtime[0] - cl.mtime[1]; if (!f || cls.timedemo || sv.active) { cl.time = cl.mtime[0]; return 1; } if (f > 0.1) // dropped packet, or start of demo { cl.mtime[1] = cl.mtime[0] - 0.1; f = 0.1; } frac = (cl.time - cl.mtime[1]) / f; if (frac < 0) { if (frac < -0.01) cl.time = cl.mtime[1]; frac = 0; } else if (frac > 1) { if (frac > 1.01) cl.time = cl.mtime[0]; frac = 1; } //johnfitz -- better nolerp behavior if (cl_nolerp.value) return 1; //johnfitz return frac; } /* =============== CL_RelinkEntities =============== */ void CL_RelinkEntities(void) { entity_t *ent; int i, j; float frac, f, d; vec3_t delta; float bobjrotate; vec3_t oldorg; dlight_t *dl; // determine partial update time frac = CL_LerpPoint(); cl_numvisedicts = 0; // // interpolate player info // for (i = 0; i < 3; i++) cl.velocity[i] = cl.mvelocity[1][i] + frac * (cl.mvelocity[0][i] - cl.mvelocity[1][i]); if (cls.demoplayback) { // interpolate the angles for (j = 0; j < 3; j++) { d = cl.mviewangles[0][j] - cl.mviewangles[1][j]; if (d > 180) d -= 360; else if (d < -180) d += 360; cl.viewangles[j] = cl.mviewangles[1][j] + frac * d; } } bobjrotate = anglemod(100 * cl.time); // start on the entity after the world for (i = 1, ent = cl_entities + 1; i < cl.num_entities; i++, ent++) { if (!ent->model) { // empty slot // ericw -- efrags are only used for static entities in GLQuake // ent can't be static, so this is a no-op. //if (ent->forcelink) // R_RemoveEfrags (ent); // just became empty continue; } // if the object wasn't included in the last packet, remove it if (ent->msgtime != cl.mtime[0]) { ent->model = NULL; ent->lerpflags |= LERP_RESETMOVE | LERP_RESETANIM; //johnfitz -- next time this entity slot is reused, the lerp will need to be reset continue; } VectorCopy(ent->origin, oldorg); if (ent->forcelink) { // the entity was not updated in the last message // so move to the final spot VectorCopy(ent->msg_origins[0], ent->origin); VectorCopy(ent->msg_angles[0], ent->angles); } else { // if the delta is large, assume a teleport and don't lerp f = frac; for (j = 0; j < 3; j++) { delta[j] = ent->msg_origins[0][j] - ent->msg_origins[1][j]; if (delta[j] > 100 || delta[j] < -100) { f = 1; // assume a teleportation, not a motion ent->lerpflags |= LERP_RESETMOVE; //johnfitz -- don't lerp teleports } } //johnfitz -- don't cl_lerp entities that will be r_lerped if (r_lerpmove.value && (ent->lerpflags & LERP_MOVESTEP)) f = 1; //johnfitz // interpolate the origin and angles for (j = 0; j < 3; j++) { ent->origin[j] = ent->msg_origins[1][j] + f * delta[j]; d = ent->msg_angles[0][j] - ent->msg_angles[1][j]; if (d > 180) d -= 360; else if (d < -180) d += 360; ent->angles[j] = ent->msg_angles[1][j] + f * d; } } // rotate binary objects locally if (ent->model->flags & EF_ROTATE) ent->angles[1] = bobjrotate; if (ent->effects & EF_BRIGHTFIELD) R_EntityParticles(ent); if (ent->effects & EF_MUZZLEFLASH) { vec3_t fv, rv, uv; dl = CL_AllocDlight(i); VectorCopy(ent->origin, dl->origin); dl->origin[2] += 16; AngleVectors(ent->angles, fv, rv, uv); VectorMA(dl->origin, 18, fv, dl->origin); dl->radius = 200 + (rand() & 31); dl->minlight = 32; dl->die = cl.time + 0.1; //johnfitz -- assume muzzle flash accompanied by muzzle flare, which looks bad when lerped if (r_lerpmodels.value != 2) { if (ent == &cl_entities[cl.viewentity]) cl.viewent.lerpflags |= LERP_RESETANIM | LERP_RESETANIM2; //no lerping for two frames else ent->lerpflags |= LERP_RESETANIM | LERP_RESETANIM2; //no lerping for two frames } //johnfitz } if (ent->effects & EF_BRIGHTLIGHT) { dl = CL_AllocDlight(i); VectorCopy(ent->origin, dl->origin); dl->origin[2] += 16; dl->radius = 400 + (rand() & 31); dl->die = cl.time + 0.001; } if (ent->effects & EF_DIMLIGHT) { dl = CL_AllocDlight(i); VectorCopy(ent->origin, dl->origin); dl->radius = 200 + (rand() & 31); dl->die = cl.time + 0.001; } if (ent->effects & EF_QEX_QUADLIGHT) { dl = CL_AllocDlight(i); VectorCopy(ent->origin, dl->origin); dl->radius = 200 + (rand() & 31); dl->die = cl.time + 0.001; dl->color[0] = 0.25f; dl->color[1] = 0.25f; dl->color[2] = 1.0f; } if (ent->effects & EF_QEX_PENTALIGHT) { dl = CL_AllocDlight(i); VectorCopy(ent->origin, dl->origin); dl->radius = 200 + (rand() & 31); dl->die = cl.time + 0.001; dl->color[0] = 1.0f; dl->color[1] = 0.25f; dl->color[2] = 0.25f; } if (ent->model->flags & EF_GIB) R_RocketTrail(oldorg, ent->origin, 2); else if (ent->model->flags & EF_ZOMGIB) R_RocketTrail(oldorg, ent->origin, 4); else if (ent->model->flags & EF_TRACER) R_RocketTrail(oldorg, ent->origin, 3); else if (ent->model->flags & EF_TRACER2) R_RocketTrail(oldorg, ent->origin, 5); else if (ent->model->flags & EF_ROCKET) { R_RocketTrail(oldorg, ent->origin, 0); dl = CL_AllocDlight(i); VectorCopy(ent->origin, dl->origin); dl->radius = 200; dl->die = cl.time + 0.01; } else if (ent->model->flags & EF_GRENADE) R_RocketTrail(oldorg, ent->origin, 1); else if (ent->model->flags & EF_TRACER3) R_RocketTrail(oldorg, ent->origin, 6); ent->forcelink = false; if (i == cl.viewentity && !chase_active.value) continue; if (cl_numvisedicts < MAX_VISEDICTS) { cl_visedicts[cl_numvisedicts] = ent; cl_numvisedicts++; } } } /* =============== CL_ReadFromServer Read all incoming data from the server =============== */ int CL_ReadFromServer(void) { int ret; extern int num_temp_entities; //johnfitz int num_beams = 0; //johnfitz int num_dlights = 0; //johnfitz beam_t *b; //johnfitz dlight_t *l; //johnfitz int i; //johnfitz cl.oldtime = cl.time; cl.time += host_frametime; do { ret = CL_GetMessage(); if (ret == -1) Host_Error("CL_ReadFromServer: lost server connection"); if (!ret) break; cl.last_received_message = realtime; CL_ParseServerMessage(); } while (ret && cls.state == ca_connected); if (cl_shownet.value) console::info("\n"); CL_RelinkEntities(); CL_UpdateTEnts(); //johnfitz -- devstats //visedicts if (cl_numvisedicts > 256 && dev_peakstats.visedicts <= 256) console::dev_warn("%i visedicts exceeds standard limit of 256 (max = %d).\n", cl_numvisedicts, MAX_VISEDICTS); dev_stats.visedicts = cl_numvisedicts; dev_peakstats.visedicts = std::max(cl_numvisedicts, dev_peakstats.visedicts); //temp entities if (num_temp_entities > 64 && dev_peakstats.tempents <= 64) console::dev_warn("%i tempentities exceeds standard limit of 64 (max = %d).\n", num_temp_entities, MAX_TEMP_ENTITIES); dev_stats.tempents = num_temp_entities; dev_peakstats.tempents = std::max(num_temp_entities, dev_peakstats.tempents); //beams for (i = 0, b = cl_beams; i < MAX_BEAMS; i++, b++) if (b->model && b->endtime >= cl.time) num_beams++; if (num_beams > 24 && dev_peakstats.beams <= 24) console::dev_warn("%i beams exceeded standard limit of 24 (max = %d).\n", num_beams, MAX_BEAMS); dev_stats.beams = num_beams; dev_peakstats.beams = std::max(num_beams, dev_peakstats.beams); //dlights for (i = 0, l = cl_dlights; i < MAX_DLIGHTS; i++, l++) if (l->die >= cl.time && l->radius) num_dlights++; if (num_dlights > 32 && dev_peakstats.dlights <= 32) console::dev_warn("%i dlights exceeded standard limit of 32 (max = %d).\n", num_dlights, MAX_DLIGHTS); dev_stats.dlights = num_dlights; dev_peakstats.dlights = std::max(num_dlights, dev_peakstats.dlights); //johnfitz // // bring the links up to date // return 0; } /* ================= CL_SendCmd ================= */ void CL_SendCmd(void) { usercmd_t cmd; if (cls.state != ca_connected) return; if (cls.signon == SIGNONS) { // get basic movement from keyboard CL_BaseMove(&cmd); // allow mice or other external controllers to add to the move IN_Move(&cmd); // send the unreliable message CL_SendMove(&cmd); } if (cls.demoplayback) { SZ_Clear(&cls.message); return; } // send the reliable message if (!cls.message.cursize) return; // no message at all if (!NET_CanSendMessage(cls.netcon)) { console::debug("CL_SendCmd: can't send\n"); return; } if (NET_SendMessage(cls.netcon, &cls.message) == -1) Host_Error("CL_SendCmd: lost server connection"); SZ_Clear(&cls.message); } /* ============= CL_Tracepos_f -- johnfitz display impact point of trace along VPN ============= */ void CL_Tracepos_f(void) { vec3_t v, w; if (cls.state != ca_connected) return; VectorMA(r_refdef.vieworg, 8192.0, vpn, v); TraceLine(r_refdef.vieworg, v, w); if (VectorLength(w) == 0) console::info("Tracepos: trace didn't hit anything\n"); else console::info("Tracepos: (%i %i %i)\n", (int) w[0], (int) w[1], (int) w[2]); } /* ============= CL_Viewpos_f -- johnfitz display client's position and angles ============= */ void CL_Viewpos_f(void) { if (cls.state != ca_connected) return; #if 0 //camera position console::info("Viewpos: (%i %i %i) %i %i %i\n", (int) r_refdef.vieworg[0], (int) r_refdef.vieworg[1], (int) r_refdef.vieworg[2], (int) r_refdef.viewangles[PITCH], (int) r_refdef.viewangles[YAW], (int) r_refdef.viewangles[ROLL]); #else //player position console::info("Viewpos: (%i %i %i) %i %i %i\n", (int) cl_entities[cl.viewentity].origin[0], (int) cl_entities[cl.viewentity].origin[1], (int) cl_entities[cl.viewentity].origin[2], (int) cl.viewangles[PITCH], (int) cl.viewangles[YAW], (int) cl.viewangles[ROLL]); #endif } /* ================= CL_Init ================= */ void CL_Init(void) { SZ_Alloc(&cls.message, 1024); CL_InitInput(); CL_InitTEnts(); cl_name.inscribe(); cl_color.inscribe(); cl_upspeed.inscribe(); cl_forwardspeed.inscribe(); cl_backspeed.inscribe(); cl_sidespeed.inscribe(); cl_movespeedkey.inscribe(); cl_yawspeed.inscribe(); cl_pitchspeed.inscribe(); cl_anglespeedkey.inscribe(); cl_shownet.inscribe(); cl_nolerp.inscribe(); lookspring.inscribe(); lookstrafe.inscribe(); sensitivity.inscribe(); cl_alwaysrun.inscribe(); m_pitch.inscribe(); m_yaw.inscribe(); m_forward.inscribe(); m_side.inscribe(); cfg_unbindall.inscribe(); cl_maxpitch.inscribe(); //johnfitz -- variable pitch clamping cl_minpitch.inscribe(); //johnfitz -- variable pitch clamping cl_startdemos.inscribe(); command::add("entities", CL_PrintEntities_f); command::add("disconnect", CL_Disconnect_f); command::add("record", CL_Record_f); command::add("stop", CL_Stop_f); command::add("playdemo", CL_PlayDemo_f); command::add("timedemo", CL_TimeDemo_f); command::add("tracepos", CL_Tracepos_f); //johnfitz command::add("viewpos", CL_Viewpos_f); //johnfitz }