/* Copyright (C) 1996-2001 Id Software, Inc. Copyright (C) 2002-2009 John Fitzgibbons and others Copyright (C) 2010-2014 QuakeSpasm developers This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #pragma once // cmd.h -- Command buffer and command execution //=========================================================================== /* Any number of commands can be added in a frame, from several different sources. Most commands come from either keybindings or console line input, but remote servers can also send across commands and entire text files can be execed. The + command line options are also added to the command buffer. The game starts with a Cbuf_AddText ("exec quake.rc\n"); Cbuf_Execute (); */ void Cbuf_Init (void); // allocates an initial text buffer that will grow as needed void Cbuf_AddText (const char *text); // as new commands are generated from the console or keybindings, // the text is added to the end of the command buffer. void Cbuf_InsertText (const char *text); // when a command wants to issue other commands immediately, the text is // inserted at the beginning of the buffer, before any remaining unexecuted // commands. void Cbuf_Execute (void); // Pulls off \n terminated lines of text from the command buffer and sends // them through Cmd_ExecuteString. Stops when the buffer is empty. // Normally called once per frame, but may be explicitly invoked. // Do not call inside a command function! //=========================================================================== /* Command execution takes a null terminated string, breaks it into tokens, then searches for a command or variable that matches the first token. Commands can come from three sources, but the handler functions may choose to dissallow the action or forward it to a remote server if the source is not apropriate. */ typedef void (*xcommand_t) (void); namespace command { enum class source { client, command }; extern source last_source; struct alias { std::string name; std::string value; }; struct definition { std::string name{}; xcommand_t func{nullptr}; definition(const std::string &name, const xcommand_t func) { this->name = name; this->func = func; } }; using definition_view = std::ranges::elements_view>>, 1>; using alias_view = std::ranges::elements_view>>, 1>; void init(); void add(const std::string &name, xcommand_t cmd); std::optional complete(const std::string &partial); bool exists(std::string_view lookup); int argc(); std::optional argv(int arg); std::string args(); int check_parm(const std::string &parm); void tokenize_string(const std::string &text); void execute_string(const std::string &text, source src); void forward_to_server(); definition_view get_commands(); alias_view get_aliases(); } // called by the init functions of other parts of the program to // register commands and functions to call for them. // The cmd_name is referenced later, so it should not be in temp memory // used by the cvar code to check for cvar / command name overlap // attempts to match a partial command for automatic command line completion // returns NULL if nothing fits // Returns the position (1 to argc-1) in the command's argument list // where the given parameter apears, or 0 if not present // Parses a single line of text into arguments and tries to execute it. // The text can come from the command buffer, a remote client, or stdin. // adds the current command line as a clc_stringcmd to the client message. // things like godmode, noclip, etc, are commands directed to the server, // so when they are typed in at the console, they will need to be forwarded. // used by command functions to send output to either the graphics console or // passed as a print message to the client