155 lines
4.7 KiB
C++
155 lines
4.7 KiB
C++
/*
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Copyright (C) 1996-2001 Id Software, Inc.
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Copyright (C) 2002-2009 John Fitzgibbons and others
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Copyright (C) 2010-2014 QuakeSpasm developers
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#pragma once
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/*
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cvar_t variables are used to hold scalar or string variables that can
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be changed or displayed at the console or prog code as well as accessed
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directly in C code.
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it is sufficient to initialize a cvar_t with just the first two fields,
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or you can add a ,true flag for variables that you want saved to the
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configuration file when the game is quit:
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cvar_t r_draworder = {"r_draworder","1"};
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cvar_t scr_screensize = {"screensize","1",true};
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Cvars must be registered before use, or they will have a 0 value instead
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of the float interpretation of the string.
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Generally, all cvar_t declarations should be registered in the apropriate
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init function before any console commands are executed:
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host_framerate.inscribe();
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C code usually just references a cvar in place:
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if ( r_draworder.value )
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It could optionally ask for the value to be looked up for a string name:
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if (Cvar_VariableValue ("r_draworder"))
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Interpreted prog code can access cvars with the cvar(name) or
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cvar_set (name, value) internal functions:
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teamplay = cvar("teamplay");
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cvar_set ("registered", "1");
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The user can access cvars from the console in two ways:
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r_draworder prints the current value
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r_draworder 0 sets the current value to 0
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Cvars are restricted from having the same names as commands to keep this
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interface from being ambiguous.
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*/
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#include <map>
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#include <optional>
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#include <ranges>
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#include "convar.hpp"
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void Cvar_Init();
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struct cvar_flags {
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bool archive{false};
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bool notify{false};
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bool server_info{false};
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bool user_info{false};
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bool changed{false};
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bool rom{false};
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bool locked{false};
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bool registered{false};
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bool callback{false};
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[[nodiscard]] bool matches_mask(const cvar_flags &rhs) const {
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return (!rhs.archive || this->archive) &&
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(!rhs.notify || this->notify) &&
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(!rhs.server_info || this->server_info) &&
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(!rhs.user_info || this->user_info) &&
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(!rhs.changed || this->changed) &&
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(!rhs.rom || this->rom) &&
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(!rhs.locked || this->locked) &&
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(!rhs.registered || this->registered) &&
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(!rhs.callback || this->callback);
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}
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};
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struct convar;
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typedef void (*cvarcallback_t)(convar *);
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using convar_view = std::ranges::elements_view<std::ranges::ref_view<std::map<std::string, convar *> >, 1>;
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struct convar {
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std::string name{};
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const char *string{nullptr};
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cvar_flags flags{};
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float value{};
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const char *default_string{nullptr}; //johnfitz -- remember defaults for reset function
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cvarcallback_t callback{nullptr};
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convar(std::string_view name, const char *str);
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convar(std::string_view name, const char *str, cvar_flags flags);
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void inscribe();
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void set_callback(cvarcallback_t func);
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void set(const std::string &new_value);
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void set_value(float new_value);
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static std::optional<convar *> find_var(const std::string_view &desired);
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static std::optional<convar *> find_var_after(const std::optional<std::string> &prev_name,
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std::optional<cvar_flags> with_flags);
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static void reset(const std::string &name);
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static void set(const std::string &name, const std::string &new_value);
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static void set_value(const std::string &name, float new_value);
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static std::optional<std::string_view> complete_variable(const std::string_view &partial);
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static std::optional<float> variable_value(const std::string_view &name);
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static std::optional<std::string> variable_string(const std::string_view &name);
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static void lock_var(const std::string_view &name);
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static void unlock_var(const std::string_view &name);
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static void unlock_all();
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static void set_rom(const std::string_view &name, std::string value);
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static void set_value_rom(const std::string_view &name, float value);
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static convar_view get_variables();
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};
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qboolean Cvar_Command(void);
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void Cvar_WriteVariables(FILE *f);
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