Files
2026-09-03 22:18:23 -05:00

892 lines
23 KiB
C++

/*
Copyright (C) 1996-2001 Id Software, Inc.
Copyright (C) 2002-2009 John Fitzgibbons and others
Copyright (C) 2007-2008 Kristian Duske
Copyright (C) 2010-2014 QuakeSpasm developers
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// host.c -- coordinates spawning and killing of local servers
#include "quakedef.hpp"
#include "bgmusic.hpp"
#include <csetjmp>
#include "pr_wren.hpp"
/*
A server can allways be started, even if the system started out as a client
to a remote system.
A client can NOT be started if the system started as a dedicated server.
Memory is cleared / released when a server or client begins, not when they end.
*/
quakeparms_t *host_parms;
bool host_initialized; // true if into command execution
double host_frametime;
double realtime; // without any filtering or bounding
double oldrealtime; // last frame run
int host_framecount;
int host_hunklevel;
int minimum_memory;
client_t *host_client; // current client
jmp_buf host_abortserver;
byte *host_colormap;
convar host_framerate = {"host_framerate", "0"}; // set for slow motion
convar host_speeds = {"host_speeds", "0"}; // set for running times
convar host_maxfps = {"host_maxfps", "72", {.archive = true}}; //johnfitz
convar host_timescale = {"host_timescale", "0"}; //johnfitz
convar max_edicts = {"max_edicts", "8192"}; //johnfitz //ericw -- changed from 2048 to 8192, removed CVAR_ARCHIVE
convar sys_ticrate = {"sys_ticrate", "0.05"}; // dedicated server
convar serverprofile = {"serverprofile", "0"};
convar fraglimit = {"fraglimit", "0", {.notify = true, .server_info = true}};
convar timelimit = {"timelimit", "0", {.notify = true, .server_info = true}};
convar teamplay = {"teamplay", "0", {.notify = true, .server_info = true}};
convar samelevel = {"samelevel", "0"};
convar noexit = {"noexit", "0", {.notify = true, .server_info = true}};
convar skill = {"skill", "1"}; // 0 - 3
convar deathmatch = {"deathmatch", "0"}; // 0, 1, or 2
convar coop = {"coop", "0"}; // 0 or 1
convar pausable = {"pausable", "1"};
convar developer = {"developer", "0"};
convar temp1 = {"temp1", "0"};
convar devstats = {"devstats", "0"}; //johnfitz -- track developer statistics that vary every frame
convar campaign = {"campaign", "0"}; // for the 2021 rerelease
convar horde = {"horde", "0"}; // for the 2021 rerelease
convar sv_cheats = {"sv_cheats", "0"}; // for the 2021 rerelease
devstats_t dev_stats, dev_peakstats;
overflowtimes_t dev_overflows;
//this stores the last time overflow messages were displayed, not the last time overflows occured
/*
================
Max_Edicts_f -- johnfitz
================
*/
static void Max_Edicts_f(convar *var) {
//TODO: clamp it here?
if (cls.state == ca_connected || sv.active)
console::info("Changes to max_edicts will not take effect until the next time a map is loaded.\n");
}
/*
================
Max_Fps_f -- ericw
================
*/
static void Max_Fps_f(convar *var) {
if (var->value > 72)
console::warn("host_maxfps above 72 breaks physics.\n");
}
/*
================
Host_EndGame
================
*/
void Host_EndGame(const char *message, ...) {
va_list argptr;
char string[1024];
va_start(argptr, message);
q_vsnprintf(string, sizeof(string), message, argptr);
va_end(argptr);
console::debug("Host_EndGame: %s\n", string);
if (sv.active)
Host_ShutdownServer(false);
if (cls.state == ca_dedicated)
Sys_Error("Host_EndGame: %s\n", string); // dedicated servers exit
if (cls.demonum != -1 && !cls.timedemo)
CL_NextDemo();
else
CL_Disconnect();
longjmp(host_abortserver, 1);
}
/*
================
Host_Error
This shuts down both the client and server
================
*/
void Host_Error(const char *error, ...) {
va_list argptr;
char string[1024];
static bool inerror = false;
if (inerror)
Sys_Error("Host_Error: recursively entered");
inerror = true;
SCR_EndLoadingPlaque(); // reenable screen updates
va_start(argptr, error);
q_vsnprintf(string, sizeof(string), error, argptr);
va_end(argptr);
console::info("Host_Error: %s\n", string);
if (sv.active)
Host_ShutdownServer(false);
if (cls.state == ca_dedicated)
Sys_Error("Host_Error: %s\n", string); // dedicated servers exit
CL_Disconnect();
cls.demonum = -1;
cl.intermission = 0; //johnfitz -- for errors during intermissions (changelevel with no map found, etc.)
inerror = false;
longjmp(host_abortserver, 1);
}
/*
================
Host_FindMaxClients
================
*/
void Host_FindMaxClients(void) {
svs.maxclients = 1;
auto i = common::check_param("-dedicated");
if (i.has_value()) {
cls.state = ca_dedicated;
if (i != (common::_argv.size() - 1)) {
svs.maxclients = std::atoi(common::_argv[i.value() + 1].c_str());
} else
svs.maxclients = 8;
} else
cls.state = ca_disconnected;
i = common::check_param("-listen");
if (i.has_value()) {
if (cls.state == ca_dedicated)
Sys_Error("Only one of -dedicated or -listen can be specified");
if (i != (common::_argv.size() - 1))
svs.maxclients = std::atoi(common::_argv[i.value() + 1].c_str());
else
svs.maxclients = 8;
}
if (svs.maxclients < 1)
svs.maxclients = 8;
else if (svs.maxclients > MAX_SCOREBOARD)
svs.maxclients = MAX_SCOREBOARD;
svs.maxclientslimit = svs.maxclients;
if (svs.maxclientslimit < 4)
svs.maxclientslimit = 4;
svs.clients = (struct client_s *) Hunk_AllocName(svs.maxclientslimit * sizeof(client_t), "clients");
if (svs.maxclients > 1)
deathmatch.set("1");
else
deathmatch.set("0");
}
void Host_Version_f(void) {
console::info("Quake Version %1.2f\n", VERSION);
console::info("QuakeSpasm Version " QUAKESPASM_VER_STRING "\n");
console::info("Exe: " __TIME__ " " __DATE__ "\n");
}
/* cvar callback functions : */
void Host_Callback_Notify(convar *var) {
if (sv.active)
SV_BroadcastPrintf("\"%s\" changed to \"%s\"\n", var->name.c_str(), var->string);
}
/*
=======================
Host_InitLocal
======================
*/
void Host_InitLocal(void) {
command::add("version", Host_Version_f);
Host_InitCommands();
host_framerate.inscribe();
host_speeds.inscribe();
host_maxfps.inscribe(); //johnfitz
host_maxfps.set_callback(Max_Fps_f);
host_timescale.inscribe(); //johnfitz
max_edicts.inscribe(); //johnfitz
max_edicts.set_callback(Max_Edicts_f);
devstats.inscribe(); //johnfitz
sys_ticrate.inscribe();
sys_throttle.inscribe();
serverprofile.inscribe();
fraglimit.inscribe();
timelimit.inscribe();
teamplay.inscribe();
fraglimit.set_callback(Host_Callback_Notify);
timelimit.set_callback(Host_Callback_Notify);
teamplay.set_callback(Host_Callback_Notify);
samelevel.inscribe();
noexit.inscribe();
noexit.set_callback(Host_Callback_Notify);
skill.inscribe();
developer.inscribe();
coop.inscribe();
deathmatch.inscribe();
campaign.inscribe();
horde.inscribe();
sv_cheats.inscribe();
pausable.inscribe();
temp1.inscribe();
Host_FindMaxClients();
}
/*
===============
Host_WriteConfiguration
Writes key bindings and archived cvars to config.cfg
===============
*/
void Host_WriteConfiguration(void) {
FILE *f;
// dedicated servers initialize the host but don't parse and set the
// config.cfg cvars
if (host_initialized && !isDedicated && !host_parms->errstate) {
f = fopen(va("%s/config.cfg", com_gamedir), "w");
if (!f) {
console::info("Couldn't write config.cfg.\n");
return;
}
//VID_SyncCvars (); //johnfitz -- write actual current mode to config file, in case cvars were messed with
Key_WriteBindings(f);
Cvar_WriteVariables(f);
//johnfitz -- extra commands to preserve state
fprintf(f, "vid_restart\n");
if (in_mlook.state & 1) fprintf(f, "+mlook\n");
//johnfitz
fclose(f);
}
}
/*
=================
SV_ClientPrintf
Sends text across to be displayed
FIXME: make this just a stuffed echo?
=================
*/
void SV_ClientPrintf(const char *fmt, ...) {
va_list argptr;
char string[1024];
va_start(argptr, fmt);
q_vsnprintf(string, sizeof(string), fmt, argptr);
va_end(argptr);
host_client->message.write_byte(svc_print);
host_client->message.write_string(string);
}
/*
=================
SV_BroadcastPrintf
Sends text to all active clients
=================
*/
void SV_BroadcastPrintf(const char *fmt, ...) {
va_list argptr;
char string[1024];
int i;
va_start(argptr, fmt);
q_vsnprintf(string, sizeof(string), fmt, argptr);
va_end(argptr);
for (i = 0; i < svs.maxclients; i++) {
if (svs.clients[i].active && svs.clients[i].spawned) {
svs.clients[i].message.write_byte(svc_print);
svs.clients[i].message.write_string(string);
}
}
}
/*
=================
Host_ClientCommands
Send text over to the client to be executed
=================
*/
void Host_ClientCommands(const char *fmt, ...) {
va_list argptr;
char string[1024];
va_start(argptr, fmt);
q_vsnprintf(string, sizeof(string), fmt, argptr);
va_end(argptr);
host_client->message.write_byte(svc_stufftext);
host_client->message.write_string(string);
}
/*
=====================
SV_DropClient
Called when the player is getting totally kicked off the host
if (crash = true), don't bother sending signofs
=====================
*/
void SV_DropClient(bool crash) {
int saveSelf;
int i;
client_t *client;
if (!crash) {
// send any final messages (don't check for errors)
if (NET_CanSendMessage(host_client->netconnection)) {
host_client->message.write_byte(svc_disconnect);
NET_SendMessage(host_client->netconnection, host_client->message);
}
if (host_client->edict && host_client->spawned) {
// call the prog function for removing a client
// this will set the body to a dead frame, among other things
saveSelf = pr_global_struct->self;
pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
PR_ExecuteProgram(pr_global_struct->ClientDisconnect);
pr_global_struct->self = saveSelf;
}
Sys_Printf("Client %s removed\n", host_client->name);
}
// break the net connection
NET_Close(host_client->netconnection);
host_client->netconnection = NULL;
// free the client (the body stays around)
host_client->active = false;
host_client->name[0] = 0;
host_client->old_frags = -999999;
net_activeconnections--;
// send notification to all clients
for (i = 0, client = svs.clients; i < svs.maxclients; i++, client++) {
if (!client->active)
continue;
client->message.write_byte(svc_updatename);
client->message.write_byte(host_client - svs.clients);
client->message.write_string("");
client->message.write_byte(svc_updatefrags);
client->message.write_byte(host_client - svs.clients);
client->message.write_short(0);
client->message.write_byte(svc_updatecolors);
client->message.write_byte(host_client - svs.clients);
client->message.write_byte(0);
}
}
/*
==================
Host_ShutdownServer
This only happens at the end of a game, not between levels
==================
*/
void Host_ShutdownServer(bool crash) {
int i;
int count;
net::msg msg{};
double start;
if (!sv.active)
return;
sv.active = false;
// stop all client sounds immediately
if (cls.state == ca_connected)
CL_Disconnect();
// flush any pending messages - like the score!!!
start = Sys_DoubleTime();
do {
count = 0;
for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++) {
if (host_client->active && !host_client->message.empty()) {
if (NET_CanSendMessage(host_client->netconnection)) {
NET_SendMessage(host_client->netconnection, host_client->message);
host_client->message.clear();
} else {
NET_GetMessage(host_client->netconnection);
count++;
}
}
}
if ((Sys_DoubleTime() - start) > 3.0)
break;
} while (count);
// make sure all the clients know we're disconnecting
msg.write_byte(svc_disconnect);
count = NET_SendToAll(msg, 5.0);
if (count)
console::info("Host_ShutdownServer: NET_SendToAll failed for %u clients\n", count);
for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++)
if (host_client->active)
SV_DropClient(crash);
//
// clear structures
//
// memset (&sv, 0, sizeof(sv)); // ServerSpawn already do this by Host_ClearMemory
memset(svs.clients, 0, svs.maxclientslimit * sizeof(client_t));
}
/*
================
Host_ClearMemory
This clears all the memory used by both the client and server, but does
not reinitialize anything.
================
*/
void Host_ClearMemory(void) {
console::debug("Clearing memory\n");
D_FlushCaches();
Mod_ClearAll();
Sky_ClearAll();
/* host_hunklevel MUST be set at this point */
Hunk_FreeToLowMark(host_hunklevel);
cls.signon = 0; // not CL_ClearSignons()
free(sv.edicts); // ericw -- sv.edicts switched to use malloc()
memset(&sv, 0, sizeof(sv));
memset(&cl, 0, sizeof(cl));
}
//==============================================================================
//
// Host Frame
//
//==============================================================================
/*
===================
Host_FilterTime
Returns false if the time is too short to run a frame
===================
*/
bool Host_FilterTime(float time) {
float maxfps; //johnfitz
realtime += time;
//johnfitz -- max fps cvar
maxfps = std::clamp(host_maxfps.value, 10.f, 1000.f);
if (!cls.timedemo && realtime - oldrealtime < 1.0 / maxfps)
return false; // framerate is too high
//johnfitz
host_frametime = realtime - oldrealtime;
oldrealtime = realtime;
//johnfitz -- host_timescale is more intuitive than host_framerate
if (host_timescale.value > 0)
host_frametime *= host_timescale.value;
//johnfitz
else if (host_framerate.value > 0)
host_frametime = host_framerate.value;
else // don't allow really long or short frames
host_frametime = std::clamp(host_frametime, 0.001, 0.1); //johnfitz -- use CLAMP
return true;
}
/*
===================
Host_GetConsoleCommands
Add them exactly as if they had been typed at the console
===================
*/
void Host_GetConsoleCommands(void) {
const char *cmd;
if (!isDedicated)
return; // no stdin necessary in graphical mode
while (1) {
cmd = Sys_ConsoleInput();
if (!cmd)
break;
command::buffer::add_text(cmd);
}
}
/*
==================
Host_ServerFrame
==================
*/
void Host_ServerFrame(void) {
int i, active; //johnfitz
edict_t *ent; //johnfitz
// run the world state
pr_global_struct->frametime = host_frametime;
// set the time and clear the general datagram
SV_ClearDatagram();
// check for new clients
SV_CheckForNewClients();
// read client messages
SV_RunClients();
// move things around and think
// always pause in single player if in console or menus
if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game))
SV_Physics();
//johnfitz -- devstats
if (cls.signon == SIGNONS) {
for (i = 0, active = 0; i < sv.num_edicts; i++) {
ent = EDICT_NUM(i);
if (!ent->free)
active++;
}
if (active > 600 && dev_peakstats.edicts <= 600)
console::dev_warn("%i edicts exceeds standard limit of 600 (max = %d).\n", active, sv.max_edicts);
dev_stats.edicts = active;
dev_peakstats.edicts = std::max(active, dev_peakstats.edicts);
}
//johnfitz
// send all messages to the clients
SV_SendClientMessages();
}
/*
==================
Host_Frame
Runs all active servers
==================
*/
void _Host_Frame(float time) {
static double time1 = 0;
static double time2 = 0;
static double time3 = 0;
int pass1, pass2, pass3;
if (setjmp(host_abortserver))
return; // something bad happened, or the server disconnected
// keep the random time dependent
rand();
// decide the simulation time
if (!Host_FilterTime(time))
return; // don't run too fast, or packets will flood out
// get new key events
Key_UpdateForDest();
IN_UpdateInputMode();
Sys_SendKeyEvents();
// allow mice or other external controllers to add commands
IN_Commands();
// process console commands
command::buffer::execute();
NET_Poll();
// if running the server locally, make intentions now
if (sv.active)
CL_SendCmd();
//-------------------
//
// server operations
//
//-------------------
// check for commands typed to the host
Host_GetConsoleCommands();
if (sv.active)
Host_ServerFrame();
//-------------------
//
// client operations
//
//-------------------
// if running the server remotely, send intentions now after
// the incoming messages have been read
if (!sv.active)
CL_SendCmd();
// fetch results from server
if (cls.state == ca_connected)
CL_ReadFromServer();
// update video
if (host_speeds.value)
time1 = Sys_DoubleTime();
SCR_UpdateScreen();
CL_RunParticles(); //johnfitz -- seperated from rendering
if (host_speeds.value)
time2 = Sys_DoubleTime();
// update audio
music::update(); // adds music raw samples and/or advances midi driver
if (cls.signon == SIGNONS) {
S_Update(r_origin, vpn, vright, vup);
CL_DecayLights();
} else
S_Update(vec3_origin, vec3_origin, vec3_origin, vec3_origin);
CDAudio_Update();
if (host_speeds.value) {
pass1 = (time1 - time3) * 1000;
time3 = Sys_DoubleTime();
pass2 = (time2 - time1) * 1000;
pass3 = (time3 - time2) * 1000;
console::info("%3i tot %3i server %3i gfx %3i snd\n",
pass1 + pass2 + pass3, pass1, pass2, pass3);
}
host_framecount++;
}
void Host_Frame(float time) {
double time1, time2;
static double timetotal;
static int timecount;
int i, c, m;
if (!serverprofile.value) {
_Host_Frame(time);
return;
}
time1 = Sys_DoubleTime();
_Host_Frame(time);
time2 = Sys_DoubleTime();
timetotal += time2 - time1;
timecount++;
if (timecount < 1000)
return;
m = timetotal * 1000 / timecount;
timecount = 0;
timetotal = 0;
c = 0;
for (i = 0; i < svs.maxclients; i++) {
if (svs.clients[i].active)
c++;
}
console::info("serverprofile: %2i clients %2i msec\n", c, m);
}
/*
====================
Host_Init
====================
*/
void Host_Init(void) {
if (standard_quake)
minimum_memory = MINIMUM_MEMORY;
else minimum_memory = MINIMUM_MEMORY_LEVELPAK;
if (common::check_param("-minmemory").has_value())
host_parms->memsize = minimum_memory;
if (host_parms->memsize < minimum_memory)
Sys_Error("Only %4.1f megs of memory available, can't execute game", host_parms->memsize / (float) 0x100000);
common::_argv.clear();
for (auto i = 0;i < host_parms->argc;i++) {
common::_argv.emplace_back(host_parms->argv[i]);
}
Memory_Init(host_parms->membase, host_parms->memsize);
command::buffer::init();
command::init();
LOG_Init(host_parms);
Cvar_Init(); //johnfitz
common::init();
COM_InitFilesystem();
Host_InitLocal();
W_LoadWadFile(); //johnfitz -- filename is now hard-coded for honesty
if (cls.state != ca_dedicated) {
Key_Init();
console::init();
}
PR_Init();
wren::init();
Mod_Init();
NET_Init();
SV_Init();
console::info("Exe: " __TIME__ " " __DATE__ "\n");
console::info("%4.1f megabyte heap\n", host_parms->memsize / (1024 * 1024.0));
if (cls.state != ca_dedicated) {
host_colormap = (byte *) COM_LoadHunkFile("gfx/colormap.lmp", NULL);
if (!host_colormap)
Sys_Error("Couldn't load gfx/colormap.lmp");
V_Init();
Chase_Init();
M_Init();
ExtraMaps_Init(); //johnfitz
Modlist_Init(); //johnfitz
DemoList_Init(); //ericw
VID_Init();
IN_Init();
TexMgr_Init(); //johnfitz
Draw_Init();
SCR_Init();
R_Init();
S_Init();
CDAudio_Init();
music::init();
Sbar_Init();
CL_Init();
}
LOC_Init(); // for 2021 rerelease support.
Hunk_AllocName(0, "-HOST_HUNKLEVEL-");
host_hunklevel = Hunk_LowMark();
host_initialized = true;
console::info("\n========= Quake Initialized =========\n\n");
if (cls.state != ca_dedicated) {
command::buffer::insert_text("exec quake.rc\n");
// johnfitz -- in case the vid mode was locked during vid_init, we can unlock it now.
// note: two leading newlines because the command buffer swallows one of them.
command::buffer::add_text("\n\nvid_unlock\n");
}
if (cls.state == ca_dedicated) {
command::buffer::add_text("exec autoexec.cfg\n");
command::buffer::add_text("stuffcmds");
command::buffer::execute();
if (!sv.active)
command::buffer::add_text("map start\n");
}
}
/*
===============
Host_Shutdown
FIXME: this is a callback from Sys_Quit and Sys_Error. It would be better
to run quit through here before the final handoff to the sys code.
===============
*/
void Host_Shutdown(void) {
static bool isdown = false;
if (isdown) {
printf("recursive shutdown\n");
return;
}
isdown = true;
// keep console::info from trying to update the screen
scr_disabled_for_loading = true;
Host_WriteConfiguration();
NET_Shutdown();
if (cls.state != ca_dedicated) {
if (console::initialized)
History_Shutdown();
music::shutdown();
CDAudio_Shutdown();
S_Shutdown();
IN_Shutdown();
VID_Shutdown();
}
LOG_Close();
LOC_Shutdown();
}