1476 lines
42 KiB
C++
1476 lines
42 KiB
C++
/*
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Copyright (C) 1996-2001 Id Software, Inc.
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Copyright (C) 2002-2009 John Fitzgibbons and others
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Copyright (C) 2007-2008 Kristian Duske
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Copyright (C) 2010-2014 QuakeSpasm developers
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//gl_texmgr.c -- fitzquake's texture manager. manages opengl texture images
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#include <cstring>
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#include "quakedef.hpp"
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static const int gl_solid_format = 3;
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static const int gl_alpha_format = 4;
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static convar gl_texturemode{"gl_texturemode", "", {.archive = true}};
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static convar gl_texture_anisotropy{"gl_texture_anisotropy", "1", {.archive = true}};
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static convar gl_max_size{"gl_max_size", "0"};
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static convar gl_picmip{"gl_picmip", "0"};
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static GLint gl_hardware_maxsize;
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#define MAX_GLTEXTURES 4096
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static int numgltextures;
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static gltexture_t *active_gltextures, *free_gltextures;
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gltexture_t *notexture, *nulltexture;
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unsigned int d_8to24table[256];
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unsigned int d_8to24table_fbright[256];
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unsigned int d_8to24table_fbright_fence[256];
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unsigned int d_8to24table_nobright[256];
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unsigned int d_8to24table_nobright_fence[256];
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unsigned int d_8to24table_conchars[256];
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/*
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================================================================================
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COMMANDS
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================================================================================
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*/
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typedef struct {
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int magfilter;
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int minfilter;
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const char *name;
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} glmode_t;
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static glmode_t glmodes[] = {
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{GL_NEAREST, GL_NEAREST, "GL_NEAREST"},
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{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, "GL_NEAREST_MIPMAP_NEAREST"},
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{GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, "GL_NEAREST_MIPMAP_LINEAR"},
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{GL_LINEAR, GL_LINEAR, "GL_LINEAR"},
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{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, "GL_LINEAR_MIPMAP_NEAREST"},
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{GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, "GL_LINEAR_MIPMAP_LINEAR"},
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};
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#define NUM_GLMODES (int)std::size(glmodes)
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static int glmode_idx = NUM_GLMODES - 1; /* trilinear */
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/*
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===============
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TexMgr_DescribeTextureModes_f -- report available texturemodes
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===============
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*/
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static void TexMgr_DescribeTextureModes_f(void) {
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int i;
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for (i = 0; i < NUM_GLMODES; i++)
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Con_SafePrintf(" %2i: %s\n", i + 1, glmodes[i].name);
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Con_Printf("%i modes\n", i);
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}
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/*
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===============
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TexMgr_SetFilterModes
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===============
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*/
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static void TexMgr_SetFilterModes(gltexture_t *glt) {
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GL_Bind(glt);
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if (glt->flags & TEXPREF_NEAREST) {
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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} else if (glt->flags & TEXPREF_LINEAR) {
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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} else if (glt->flags & TEXPREF_MIPMAP) {
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, glmodes[glmode_idx].magfilter);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, glmodes[glmode_idx].minfilter);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, gl_texture_anisotropy.value);
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} else {
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, glmodes[glmode_idx].magfilter);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, glmodes[glmode_idx].magfilter);
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}
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}
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/*
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===============
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TexMgr_TextureMode_f -- called when gl_texturemode changes
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===============
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*/
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static void TexMgr_TextureMode_f(convar *var) {
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gltexture_t *glt;
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int i;
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for (i = 0; i < NUM_GLMODES; i++) {
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if (!std::strcmp(glmodes[i].name, gl_texturemode.string)) {
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if (glmode_idx != i) {
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glmode_idx = i;
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for (glt = active_gltextures; glt; glt = glt->next)
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TexMgr_SetFilterModes(glt);
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Sbar_Changed(); //sbar graphics need to be redrawn with new filter mode
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//FIXME: warpimages need to be redrawn, too.
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}
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return;
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}
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}
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for (i = 0; i < NUM_GLMODES; i++) {
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if (!q_strcasecmp(glmodes[i].name, gl_texturemode.string)) {
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gl_texturemode.set(glmodes[i].name);
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return;
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}
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}
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i = atoi(gl_texturemode.string);
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if (i >= 1 && i <= NUM_GLMODES) {
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gl_texturemode.set(glmodes[i - 1].name);
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return;
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}
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Con_Printf("\"%s\" is not a valid texturemode\n", gl_texturemode.string);
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gl_texturemode.set(glmodes[glmode_idx].name);
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}
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/*
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===============
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TexMgr_Anisotropy_f -- called when gl_texture_anisotropy changes
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===============
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*/
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static void TexMgr_Anisotropy_f(convar *var) {
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if (gl_texture_anisotropy.value < 1) {
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gl_texture_anisotropy.set("1");
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} else if (gl_texture_anisotropy.value > gl_max_anisotropy) {
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gl_texture_anisotropy.set_value(gl_max_anisotropy);
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} else {
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gltexture_t *glt;
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for (glt = active_gltextures; glt; glt = glt->next) {
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/* TexMgr_SetFilterModes (glt);*/
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if (glt->flags & TEXPREF_MIPMAP) {
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GL_Bind(glt);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, glmodes[glmode_idx].magfilter);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, glmodes[glmode_idx].minfilter);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, gl_texture_anisotropy.value);
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}
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}
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}
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}
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/*
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===============
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TexMgr_Imagelist_f -- report loaded textures
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===============
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*/
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static void TexMgr_Imagelist_f(void) {
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float mb;
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float texels = 0;
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gltexture_t *glt;
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for (glt = active_gltextures; glt; glt = glt->next) {
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Con_SafePrintf(" %4i x%4i %s\n", glt->width, glt->height, glt->name);
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if (glt->flags & TEXPREF_MIPMAP)
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texels += glt->width * glt->height * 4.0f / 3.0f;
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else
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texels += (glt->width * glt->height);
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}
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mb = texels * (convar::variable_value("vid_bpp").value_or(0.0) / 8.0f) / 0x100000;
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Con_Printf("%i textures %i pixels %1.1f megabytes\n", numgltextures, (int) texels, mb);
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}
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/*
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===============
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TexMgr_Imagedump_f -- dump all current textures to TGA files
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===============
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*/
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static void TexMgr_Imagedump_f(void) {
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char tganame[MAX_OSPATH], tempname[MAX_OSPATH], dirname[MAX_OSPATH];
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gltexture_t *glt;
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byte *buffer;
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char *c;
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//create directory
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q_snprintf(dirname, sizeof(dirname), "%s/imagedump", com_gamedir);
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Sys_mkdir(dirname);
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//loop through textures
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for (glt = active_gltextures; glt; glt = glt->next) {
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q_strlcpy(tempname, glt->name, sizeof(tempname));
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while ((c = strchr(tempname, ':')) != NULL) *c = '_';
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while ((c = strchr(tempname, '/')) != NULL) *c = '_';
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while ((c = strchr(tempname, '*')) != NULL) *c = '_';
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q_snprintf(tganame, sizeof(tganame), "imagedump/%s.tga", tempname);
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GL_Bind(glt);
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glPixelStorei(GL_PACK_ALIGNMENT, 1); /* for widths that aren't a multiple of 4 */
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if (glt->flags & TEXPREF_ALPHA) {
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buffer = (byte *) malloc(glt->width * glt->height * 4);
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
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Image_WriteTGA(tganame, buffer, glt->width, glt->height, 32, true);
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} else {
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buffer = (byte *) malloc(glt->width * glt->height * 3);
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, buffer);
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Image_WriteTGA(tganame, buffer, glt->width, glt->height, 24, true);
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}
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free(buffer);
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}
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Con_Printf("dumped %i textures to %s\n", numgltextures, dirname);
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}
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/*
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===============
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TexMgr_FrameUsage -- report texture memory usage for this frame
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===============
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*/
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float TexMgr_FrameUsage(void) {
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float mb;
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float texels = 0;
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gltexture_t *glt;
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for (glt = active_gltextures; glt; glt = glt->next) {
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if (glt->visframe == r_framecount) {
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if (glt->flags & TEXPREF_MIPMAP)
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texels += glt->width * glt->height * 4.0f / 3.0f;
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else
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texels += (glt->width * glt->height);
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}
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}
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mb = texels * (convar::variable_value("vid_bpp").value_or(0.0) / 8.0f) / 0x100000;
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return mb;
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}
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/*
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================================================================================
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TEXTURE MANAGER
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================================================================================
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*/
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/*
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================
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TexMgr_FindTexture
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================
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*/
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gltexture_t *TexMgr_FindTexture(qmodel_t *owner, const char *name) {
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gltexture_t *glt;
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if (name) {
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for (glt = active_gltextures; glt; glt = glt->next) {
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if (glt->owner == owner && !strcmp(glt->name, name))
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return glt;
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}
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}
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return NULL;
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}
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/*
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================
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TexMgr_NewTexture
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================
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*/
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gltexture_t *TexMgr_NewTexture(void) {
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gltexture_t *glt;
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if (numgltextures == MAX_GLTEXTURES)
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Sys_Error("numgltextures == MAX_GLTEXTURES\n");
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glt = free_gltextures;
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free_gltextures = glt->next;
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glt->next = active_gltextures;
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active_gltextures = glt;
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glGenTextures(1, &glt->texnum);
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numgltextures++;
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return glt;
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}
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static void GL_DeleteTexture(gltexture_t *texture);
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//ericw -- workaround for preventing TexMgr_FreeTexture during TexMgr_ReloadImages
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static bool in_reload_images;
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/*
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================
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TexMgr_FreeTexture
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================
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*/
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void TexMgr_FreeTexture(gltexture_t *kill) {
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gltexture_t *glt;
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if (in_reload_images)
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return;
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if (kill == NULL) {
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Con_Printf("TexMgr_FreeTexture: NULL texture\n");
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return;
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}
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if (active_gltextures == kill) {
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active_gltextures = kill->next;
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kill->next = free_gltextures;
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free_gltextures = kill;
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GL_DeleteTexture(kill);
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numgltextures--;
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return;
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}
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for (glt = active_gltextures; glt; glt = glt->next) {
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if (glt->next == kill) {
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glt->next = kill->next;
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kill->next = free_gltextures;
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free_gltextures = kill;
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GL_DeleteTexture(kill);
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numgltextures--;
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return;
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}
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}
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Con_Printf("TexMgr_FreeTexture: not found\n");
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}
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/*
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================
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TexMgr_FreeTextures
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compares each bit in "flags" to the one in glt->flags only if that bit is active in "mask"
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================
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*/
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void TexMgr_FreeTextures(unsigned int flags, unsigned int mask) {
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gltexture_t *glt, *next;
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for (glt = active_gltextures; glt; glt = next) {
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next = glt->next;
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if ((glt->flags & mask) == (flags & mask))
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TexMgr_FreeTexture(glt);
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}
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}
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/*
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================
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TexMgr_FreeTexturesForOwner
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================
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*/
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void TexMgr_FreeTexturesForOwner(qmodel_t *owner) {
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gltexture_t *glt, *next;
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for (glt = active_gltextures; glt; glt = next) {
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next = glt->next;
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if (glt && glt->owner == owner)
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TexMgr_FreeTexture(glt);
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}
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}
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/*
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================
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TexMgr_DeleteTextureObjects
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================
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*/
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void TexMgr_DeleteTextureObjects(void) {
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gltexture_t *glt;
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for (glt = active_gltextures; glt; glt = glt->next) {
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GL_DeleteTexture(glt);
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}
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}
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/*
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================================================================================
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INIT
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================================================================================
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*/
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/*
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=================
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TexMgr_LoadPalette -- johnfitz -- was VID_SetPalette, moved here, renamed, rewritten
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=================
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*/
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void TexMgr_LoadPalette(void) {
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byte *pal, *src, *dst;
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int i, mark;
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FILE *f;
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COM_FOpenFile("gfx/palette.lmp", &f, NULL);
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if (!f)
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Sys_Error("Couldn't load gfx/palette.lmp");
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mark = Hunk_LowMark();
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pal = (byte *) Hunk_Alloc(768);
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if (!fread(pal, 768, 1, f))
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Sys_Error("Failed reading gfx/palette.lmp");
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fclose(f);
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//standard palette, 255 is transparent
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dst = (byte *) d_8to24table;
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src = pal;
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for (i = 0; i < 256; i++) {
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*dst++ = *src++;
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*dst++ = *src++;
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*dst++ = *src++;
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*dst++ = 255;
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}
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((byte *) &d_8to24table[255])[3] = 0;
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//fullbright palette, 0-223 are black (for additive blending)
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src = pal + 224 * 3;
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dst = (byte *) &d_8to24table_fbright[224];
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for (i = 224; i < 256; i++) {
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*dst++ = *src++;
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*dst++ = *src++;
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*dst++ = *src++;
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*dst++ = 255;
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}
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for (i = 0; i < 224; i++) {
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dst = (byte *) &d_8to24table_fbright[i];
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dst[3] = 255;
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dst[2] = dst[1] = dst[0] = 0;
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}
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//nobright palette, 224-255 are black (for additive blending)
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dst = (byte *) d_8to24table_nobright;
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src = pal;
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for (i = 0; i < 256; i++) {
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*dst++ = *src++;
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*dst++ = *src++;
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*dst++ = *src++;
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*dst++ = 255;
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}
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for (i = 224; i < 256; i++) {
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dst = (byte *) &d_8to24table_nobright[i];
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dst[3] = 255;
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dst[2] = dst[1] = dst[0] = 0;
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}
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//fullbright palette, for fence textures
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memcpy(d_8to24table_fbright_fence, d_8to24table_fbright, 256 * 4);
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d_8to24table_fbright_fence[255] = 0; // Alpha of zero.
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//nobright palette, for fence textures
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memcpy(d_8to24table_nobright_fence, d_8to24table_nobright, 256 * 4);
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d_8to24table_nobright_fence[255] = 0; // Alpha of zero.
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//conchars palette, 0 and 255 are transparent
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memcpy(d_8to24table_conchars, d_8to24table, 256 * 4);
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((byte *) &d_8to24table_conchars[0])[3] = 0;
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Hunk_FreeToLowMark(mark);
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}
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|
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/*
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================
|
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TexMgr_NewGame
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================
|
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*/
|
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void TexMgr_NewGame(void) {
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TexMgr_FreeTextures(0, TEXPREF_PERSIST); //deletes all textures where TEXPREF_PERSIST is unset
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TexMgr_LoadPalette();
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}
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|
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/*
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=============
|
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TexMgr_RecalcWarpImageSize -- called during init, and after a vid_restart
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|
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choose safe warpimage size and resize existing warpimage textures
|
|
=============
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|
*/
|
|
void TexMgr_RecalcWarpImageSize(void) {
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// int oldsize = gl_warpimagesize;
|
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int mark;
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gltexture_t *glt;
|
|
byte *dummy;
|
|
|
|
//
|
|
// find the new correct size
|
|
//
|
|
gl_warpimagesize = TexMgr_SafeTextureSize(512);
|
|
|
|
while (gl_warpimagesize > vid.width)
|
|
gl_warpimagesize >>= 1;
|
|
while (gl_warpimagesize > vid.height)
|
|
gl_warpimagesize >>= 1;
|
|
|
|
// ericw -- removed early exit if (gl_warpimagesize == oldsize).
|
|
// after vid_restart TexMgr_ReloadImage reloads textures
|
|
// to tx->source_width/source_height, which might not match oldsize.
|
|
// fixes: https://sourceforge.net/p/quakespasm/bugs/13/
|
|
|
|
//
|
|
// resize the textures in opengl
|
|
//
|
|
mark = Hunk_LowMark();
|
|
dummy = (byte *) Hunk_Alloc(gl_warpimagesize * gl_warpimagesize * 4);
|
|
|
|
for (glt = active_gltextures; glt; glt = glt->next) {
|
|
if (glt->flags & TEXPREF_WARPIMAGE) {
|
|
GL_Bind(glt);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, gl_solid_format, gl_warpimagesize, gl_warpimagesize, 0, GL_RGBA,
|
|
GL_UNSIGNED_BYTE, dummy);
|
|
glt->width = glt->height = gl_warpimagesize;
|
|
}
|
|
}
|
|
|
|
Hunk_FreeToLowMark(mark);
|
|
}
|
|
|
|
/*
|
|
================
|
|
TexMgr_Init
|
|
|
|
must be called before any texture loading
|
|
================
|
|
*/
|
|
void TexMgr_Init(void) {
|
|
int i;
|
|
static byte notexture_data[16] = {159, 91, 83, 255, 0, 0, 0, 255, 0, 0, 0, 255, 159, 91, 83, 255};
|
|
//black and pink checker
|
|
static byte nulltexture_data[16] = {127, 191, 255, 255, 0, 0, 0, 255, 0, 0, 0, 255, 127, 191, 255, 255};
|
|
//black and blue checker
|
|
|
|
// init texture list
|
|
free_gltextures = (gltexture_t *) Hunk_AllocName(MAX_GLTEXTURES * sizeof(gltexture_t), "gltextures");
|
|
active_gltextures = NULL;
|
|
for (i = 0; i < MAX_GLTEXTURES - 1; i++)
|
|
free_gltextures[i].next = &free_gltextures[i + 1];
|
|
free_gltextures[i].next = NULL;
|
|
numgltextures = 0;
|
|
|
|
// palette
|
|
TexMgr_LoadPalette();
|
|
|
|
gl_max_size.inscribe();
|
|
gl_picmip.inscribe();
|
|
gl_texture_anisotropy.inscribe();
|
|
gl_texture_anisotropy.set_callback(&TexMgr_Anisotropy_f);
|
|
gl_texturemode.string = glmodes[glmode_idx].name;
|
|
gl_texturemode.inscribe();
|
|
gl_texturemode.set_callback(&TexMgr_TextureMode_f);
|
|
command::add("gl_describetexturemodes", &TexMgr_DescribeTextureModes_f);
|
|
command::add("imagelist", &TexMgr_Imagelist_f);
|
|
command::add("imagedump", &TexMgr_Imagedump_f);
|
|
|
|
// poll max size from hardware
|
|
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_hardware_maxsize);
|
|
|
|
// load notexture images
|
|
notexture = TexMgr_LoadImage(NULL, "notexture", 2, 2, SRC_RGBA, notexture_data, "", (src_offset_t) notexture_data,
|
|
TEXPREF_NEAREST | TEXPREF_PERSIST | TEXPREF_NOPICMIP);
|
|
nulltexture = TexMgr_LoadImage(NULL, "nulltexture", 2, 2, SRC_RGBA, nulltexture_data, "",
|
|
(src_offset_t) nulltexture_data,
|
|
TEXPREF_NEAREST | TEXPREF_PERSIST | TEXPREF_NOPICMIP);
|
|
|
|
//have to assign these here becuase Mod_Init is called before TexMgr_Init
|
|
r_notexture_mip->gltexture = r_notexture_mip2->gltexture = notexture;
|
|
|
|
//set safe size for warpimages
|
|
gl_warpimagesize = 0;
|
|
TexMgr_RecalcWarpImageSize();
|
|
}
|
|
|
|
/*
|
|
================================================================================
|
|
|
|
IMAGE LOADING
|
|
|
|
================================================================================
|
|
*/
|
|
|
|
/*
|
|
================
|
|
TexMgr_Pad -- return smallest power of two greater than or equal to s
|
|
================
|
|
*/
|
|
int TexMgr_Pad(int s) {
|
|
int i;
|
|
for (i = 1; i < s; i <<= 1);
|
|
return i;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
TexMgr_SafeTextureSize -- return a size with hardware and user prefs in mind
|
|
===============
|
|
*/
|
|
int TexMgr_SafeTextureSize(int s) {
|
|
int p = (int) gl_max_size.value;
|
|
if (!gl_texture_NPOT)
|
|
s = TexMgr_Pad(s);
|
|
if (p > 0) {
|
|
p = TexMgr_Pad(p);
|
|
if (p < s) s = p;
|
|
}
|
|
if (s > gl_hardware_maxsize)
|
|
s = gl_hardware_maxsize;
|
|
return s;
|
|
}
|
|
|
|
/*
|
|
================
|
|
TexMgr_PadConditional -- only pad if a texture of that size would be padded. (used for tex coords)
|
|
================
|
|
*/
|
|
int TexMgr_PadConditional(int s) {
|
|
if (s < TexMgr_SafeTextureSize(s))
|
|
return TexMgr_Pad(s);
|
|
return s;
|
|
}
|
|
|
|
/*
|
|
================
|
|
TexMgr_MipMapW
|
|
================
|
|
*/
|
|
static unsigned *TexMgr_MipMapW(unsigned *data, int width, int height) {
|
|
int i, size;
|
|
byte *out, *in;
|
|
|
|
out = in = (byte *) data;
|
|
size = (width * height) >> 1;
|
|
|
|
for (i = 0; i < size; i++, out += 4, in += 8) {
|
|
out[0] = (in[0] + in[4]) >> 1;
|
|
out[1] = (in[1] + in[5]) >> 1;
|
|
out[2] = (in[2] + in[6]) >> 1;
|
|
out[3] = (in[3] + in[7]) >> 1;
|
|
}
|
|
|
|
return data;
|
|
}
|
|
|
|
/*
|
|
================
|
|
TexMgr_MipMapH
|
|
================
|
|
*/
|
|
static unsigned *TexMgr_MipMapH(unsigned *data, int width, int height) {
|
|
int i, j;
|
|
byte *out, *in;
|
|
|
|
out = in = (byte *) data;
|
|
height >>= 1;
|
|
width <<= 2;
|
|
|
|
for (i = 0; i < height; i++, in += width) {
|
|
for (j = 0; j < width; j += 4, out += 4, in += 4) {
|
|
out[0] = (in[0] + in[width + 0]) >> 1;
|
|
out[1] = (in[1] + in[width + 1]) >> 1;
|
|
out[2] = (in[2] + in[width + 2]) >> 1;
|
|
out[3] = (in[3] + in[width + 3]) >> 1;
|
|
}
|
|
}
|
|
|
|
return data;
|
|
}
|
|
|
|
/*
|
|
================
|
|
TexMgr_ResampleTexture -- bilinear resample
|
|
================
|
|
*/
|
|
static unsigned *TexMgr_ResampleTexture(unsigned *in, int inwidth, int inheight, bool alpha) {
|
|
byte *nwpx, *nepx, *swpx, *sepx, *dest;
|
|
unsigned xfrac, yfrac, x, y, modx, mody, imodx, imody, injump, outjump;
|
|
unsigned *out;
|
|
int i, j, outwidth, outheight;
|
|
|
|
if (inwidth == TexMgr_Pad(inwidth) && inheight == TexMgr_Pad(inheight))
|
|
return in;
|
|
|
|
outwidth = TexMgr_Pad(inwidth);
|
|
outheight = TexMgr_Pad(inheight);
|
|
out = (unsigned *) Hunk_Alloc(outwidth * outheight * 4);
|
|
|
|
xfrac = ((inwidth - 1) << 16) / (outwidth - 1);
|
|
yfrac = ((inheight - 1) << 16) / (outheight - 1);
|
|
y = outjump = 0;
|
|
|
|
for (i = 0; i < outheight; i++) {
|
|
mody = (y >> 8) & 0xFF;
|
|
imody = 256 - mody;
|
|
injump = (y >> 16) * inwidth;
|
|
x = 0;
|
|
|
|
for (j = 0; j < outwidth; j++) {
|
|
modx = (x >> 8) & 0xFF;
|
|
imodx = 256 - modx;
|
|
|
|
nwpx = (byte *) (in + (x >> 16) + injump);
|
|
nepx = nwpx + 4;
|
|
swpx = nwpx + inwidth * 4;
|
|
sepx = swpx + 4;
|
|
|
|
dest = (byte *) (out + outjump + j);
|
|
|
|
dest[0] = (nwpx[0] * imodx * imody + nepx[0] * modx * imody + swpx[0] * imodx * mody + sepx[0] * modx *
|
|
mody) >> 16;
|
|
dest[1] = (nwpx[1] * imodx * imody + nepx[1] * modx * imody + swpx[1] * imodx * mody + sepx[1] * modx *
|
|
mody) >> 16;
|
|
dest[2] = (nwpx[2] * imodx * imody + nepx[2] * modx * imody + swpx[2] * imodx * mody + sepx[2] * modx *
|
|
mody) >> 16;
|
|
if (alpha)
|
|
dest[3] = (nwpx[3] * imodx * imody + nepx[3] * modx * imody + swpx[3] * imodx * mody + sepx[3] * modx *
|
|
mody) >> 16;
|
|
else
|
|
dest[3] = 255;
|
|
|
|
x += xfrac;
|
|
}
|
|
outjump += outwidth;
|
|
y += yfrac;
|
|
}
|
|
|
|
return out;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
TexMgr_AlphaEdgeFix
|
|
|
|
eliminate pink edges on sprites, etc.
|
|
operates in place on 32bit data
|
|
===============
|
|
*/
|
|
static void TexMgr_AlphaEdgeFix(byte *data, int width, int height) {
|
|
int i, j, n = 0, b, c[3] = {0, 0, 0},
|
|
lastrow, thisrow, nextrow,
|
|
lastpix, thispix, nextpix;
|
|
byte *dest = data;
|
|
|
|
for (i = 0; i < height; i++) {
|
|
lastrow = width * 4 * ((i == 0) ? height - 1 : i - 1);
|
|
thisrow = width * 4 * i;
|
|
nextrow = width * 4 * ((i == height - 1) ? 0 : i + 1);
|
|
|
|
for (j = 0; j < width; j++, dest += 4) {
|
|
if (dest[3]) //not transparent
|
|
continue;
|
|
|
|
lastpix = 4 * ((j == 0) ? width - 1 : j - 1);
|
|
thispix = 4 * j;
|
|
nextpix = 4 * ((j == width - 1) ? 0 : j + 1);
|
|
|
|
b = lastrow + lastpix;
|
|
if (data[b + 3]) {
|
|
c[0] += data[b];
|
|
c[1] += data[b + 1];
|
|
c[2] += data[b + 2];
|
|
n++;
|
|
}
|
|
b = thisrow + lastpix;
|
|
if (data[b + 3]) {
|
|
c[0] += data[b];
|
|
c[1] += data[b + 1];
|
|
c[2] += data[b + 2];
|
|
n++;
|
|
}
|
|
b = nextrow + lastpix;
|
|
if (data[b + 3]) {
|
|
c[0] += data[b];
|
|
c[1] += data[b + 1];
|
|
c[2] += data[b + 2];
|
|
n++;
|
|
}
|
|
b = lastrow + thispix;
|
|
if (data[b + 3]) {
|
|
c[0] += data[b];
|
|
c[1] += data[b + 1];
|
|
c[2] += data[b + 2];
|
|
n++;
|
|
}
|
|
b = nextrow + thispix;
|
|
if (data[b + 3]) {
|
|
c[0] += data[b];
|
|
c[1] += data[b + 1];
|
|
c[2] += data[b + 2];
|
|
n++;
|
|
}
|
|
b = lastrow + nextpix;
|
|
if (data[b + 3]) {
|
|
c[0] += data[b];
|
|
c[1] += data[b + 1];
|
|
c[2] += data[b + 2];
|
|
n++;
|
|
}
|
|
b = thisrow + nextpix;
|
|
if (data[b + 3]) {
|
|
c[0] += data[b];
|
|
c[1] += data[b + 1];
|
|
c[2] += data[b + 2];
|
|
n++;
|
|
}
|
|
b = nextrow + nextpix;
|
|
if (data[b + 3]) {
|
|
c[0] += data[b];
|
|
c[1] += data[b + 1];
|
|
c[2] += data[b + 2];
|
|
n++;
|
|
}
|
|
|
|
//average all non-transparent neighbors
|
|
if (n) {
|
|
dest[0] = (byte) (c[0] / n);
|
|
dest[1] = (byte) (c[1] / n);
|
|
dest[2] = (byte) (c[2] / n);
|
|
|
|
n = c[0] = c[1] = c[2] = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
TexMgr_PadEdgeFixW -- special case of AlphaEdgeFix for textures that only need it because they were padded
|
|
|
|
operates in place on 32bit data, and expects unpadded height and width values
|
|
===============
|
|
*/
|
|
static void TexMgr_PadEdgeFixW(byte *data, int width, int height) {
|
|
byte *src, *dst;
|
|
int i, padw, padh;
|
|
|
|
padw = TexMgr_PadConditional(width);
|
|
padh = TexMgr_PadConditional(height);
|
|
|
|
//copy last full column to first empty column, leaving alpha byte at zero
|
|
src = data + (width - 1) * 4;
|
|
for (i = 0; i < padh; i++) {
|
|
src[4] = src[0];
|
|
src[5] = src[1];
|
|
src[6] = src[2];
|
|
src += padw * 4;
|
|
}
|
|
|
|
//copy first full column to last empty column, leaving alpha byte at zero
|
|
src = data;
|
|
dst = data + (padw - 1) * 4;
|
|
for (i = 0; i < padh; i++) {
|
|
dst[0] = src[0];
|
|
dst[1] = src[1];
|
|
dst[2] = src[2];
|
|
src += padw * 4;
|
|
dst += padw * 4;
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
TexMgr_PadEdgeFixH -- special case of AlphaEdgeFix for textures that only need it because they were padded
|
|
|
|
operates in place on 32bit data, and expects unpadded height and width values
|
|
===============
|
|
*/
|
|
static void TexMgr_PadEdgeFixH(byte *data, int width, int height) {
|
|
byte *src, *dst;
|
|
int i, padw, padh;
|
|
|
|
padw = TexMgr_PadConditional(width);
|
|
padh = TexMgr_PadConditional(height);
|
|
|
|
//copy last full row to first empty row, leaving alpha byte at zero
|
|
dst = data + height * padw * 4;
|
|
src = dst - padw * 4;
|
|
for (i = 0; i < padw; i++) {
|
|
dst[0] = src[0];
|
|
dst[1] = src[1];
|
|
dst[2] = src[2];
|
|
src += 4;
|
|
dst += 4;
|
|
}
|
|
|
|
//copy first full row to last empty row, leaving alpha byte at zero
|
|
dst = data + (padh - 1) * padw * 4;
|
|
src = data;
|
|
for (i = 0; i < padw; i++) {
|
|
dst[0] = src[0];
|
|
dst[1] = src[1];
|
|
dst[2] = src[2];
|
|
src += 4;
|
|
dst += 4;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
TexMgr_8to32
|
|
================
|
|
*/
|
|
static unsigned *TexMgr_8to32(byte *in, int pixels, unsigned int *usepal) {
|
|
int i;
|
|
unsigned *out, *data;
|
|
|
|
out = data = (unsigned *) Hunk_Alloc(pixels * 4);
|
|
|
|
for (i = 0; i < pixels; i++)
|
|
*out++ = usepal[*in++];
|
|
|
|
return data;
|
|
}
|
|
|
|
/*
|
|
================
|
|
TexMgr_PadImageW -- return image with width padded up to power-of-two dimentions
|
|
================
|
|
*/
|
|
static byte *TexMgr_PadImageW(byte *in, int width, int height, byte padbyte) {
|
|
int i, j, outwidth;
|
|
byte *out, *data;
|
|
|
|
if (width == TexMgr_Pad(width))
|
|
return in;
|
|
|
|
outwidth = TexMgr_Pad(width);
|
|
|
|
out = data = (byte *) Hunk_Alloc(outwidth * height);
|
|
|
|
for (i = 0; i < height; i++) {
|
|
for (j = 0; j < width; j++)
|
|
*out++ = *in++;
|
|
for (; j < outwidth; j++)
|
|
*out++ = padbyte;
|
|
}
|
|
|
|
return data;
|
|
}
|
|
|
|
/*
|
|
================
|
|
TexMgr_PadImageH -- return image with height padded up to power-of-two dimentions
|
|
================
|
|
*/
|
|
static byte *TexMgr_PadImageH(byte *in, int width, int height, byte padbyte) {
|
|
int i, srcpix, dstpix;
|
|
byte *data, *out;
|
|
|
|
if (height == TexMgr_Pad(height))
|
|
return in;
|
|
|
|
srcpix = width * height;
|
|
dstpix = width * TexMgr_Pad(height);
|
|
|
|
out = data = (byte *) Hunk_Alloc(dstpix);
|
|
|
|
for (i = 0; i < srcpix; i++)
|
|
*out++ = *in++;
|
|
for (; i < dstpix; i++)
|
|
*out++ = padbyte;
|
|
|
|
return data;
|
|
}
|
|
|
|
/*
|
|
================
|
|
TexMgr_LoadImage32 -- handles 32bit source data
|
|
================
|
|
*/
|
|
static void TexMgr_LoadImage32(gltexture_t *glt, unsigned *data) {
|
|
int internalformat, miplevel, mipwidth, mipheight, picmip;
|
|
|
|
if (!gl_texture_NPOT) {
|
|
// resample up
|
|
data = TexMgr_ResampleTexture(data, glt->width, glt->height, glt->flags & TEXPREF_ALPHA);
|
|
glt->width = TexMgr_Pad(glt->width);
|
|
glt->height = TexMgr_Pad(glt->height);
|
|
}
|
|
|
|
// mipmap down
|
|
picmip = (glt->flags & TEXPREF_NOPICMIP) ? 0 : std::max((int)gl_picmip.value, 0);
|
|
mipwidth = TexMgr_SafeTextureSize(glt->width >> picmip);
|
|
mipheight = TexMgr_SafeTextureSize(glt->height >> picmip);
|
|
while ((int) glt->width > mipwidth) {
|
|
TexMgr_MipMapW(data, glt->width, glt->height);
|
|
glt->width >>= 1;
|
|
if (glt->flags & TEXPREF_ALPHA)
|
|
TexMgr_AlphaEdgeFix((byte *) data, glt->width, glt->height);
|
|
}
|
|
while ((int) glt->height > mipheight) {
|
|
TexMgr_MipMapH(data, glt->width, glt->height);
|
|
glt->height >>= 1;
|
|
if (glt->flags & TEXPREF_ALPHA)
|
|
TexMgr_AlphaEdgeFix((byte *) data, glt->width, glt->height);
|
|
}
|
|
|
|
// upload
|
|
GL_Bind(glt);
|
|
internalformat = (glt->flags & TEXPREF_ALPHA) ? gl_alpha_format : gl_solid_format;
|
|
glTexImage2D(GL_TEXTURE_2D, 0, internalformat, glt->width, glt->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
|
|
|
|
// upload mipmaps
|
|
if (glt->flags & TEXPREF_MIPMAP && !(glt->flags & TEXPREF_WARPIMAGE)) // warp image mipmaps are generated later
|
|
{
|
|
mipwidth = glt->width;
|
|
mipheight = glt->height;
|
|
|
|
for (miplevel = 1; mipwidth > 1 || mipheight > 1; miplevel++) {
|
|
if (mipwidth > 1) {
|
|
TexMgr_MipMapW(data, mipwidth, mipheight);
|
|
mipwidth >>= 1;
|
|
}
|
|
if (mipheight > 1) {
|
|
TexMgr_MipMapH(data, mipwidth, mipheight);
|
|
mipheight >>= 1;
|
|
}
|
|
glTexImage2D(GL_TEXTURE_2D, miplevel, internalformat, mipwidth, mipheight, 0, GL_RGBA, GL_UNSIGNED_BYTE,
|
|
data);
|
|
}
|
|
}
|
|
|
|
// set filter modes
|
|
TexMgr_SetFilterModes(glt);
|
|
}
|
|
|
|
/*
|
|
================
|
|
TexMgr_LoadImage8 -- handles 8bit source data, then passes it to LoadImage32
|
|
================
|
|
*/
|
|
static void TexMgr_LoadImage8(gltexture_t *glt, byte *data) {
|
|
extern convar gl_fullbrights;
|
|
bool padw = false, padh = false;
|
|
byte padbyte;
|
|
unsigned int *usepal;
|
|
int i;
|
|
|
|
// HACK HACK HACK -- taken from tomazquake
|
|
if (strstr(glt->name, "shot1sid") &&
|
|
glt->width == 32 && glt->height == 32 &&
|
|
CRC_Block(data, 1024) == 65393) {
|
|
// This texture in b_shell1.bsp has some of the first 32 pixels painted white.
|
|
// They are invisible in software, but look really ugly in GL. So we just copy
|
|
// 32 pixels from the bottom to make it look nice.
|
|
memcpy(data, data + 32 * 31, 32);
|
|
}
|
|
|
|
// detect false alpha cases
|
|
if (glt->flags & TEXPREF_ALPHA && !(glt->flags & TEXPREF_CONCHARS)) {
|
|
for (i = 0; i < (int) (glt->width * glt->height); i++)
|
|
if (data[i] == 255) //transparent index
|
|
break;
|
|
if (i == (int) (glt->width * glt->height))
|
|
glt->flags -= TEXPREF_ALPHA;
|
|
}
|
|
|
|
// choose palette and padbyte
|
|
if (glt->flags & TEXPREF_FULLBRIGHT) {
|
|
if (glt->flags & TEXPREF_ALPHA)
|
|
usepal = d_8to24table_fbright_fence;
|
|
else
|
|
usepal = d_8to24table_fbright;
|
|
padbyte = 0;
|
|
} else if (glt->flags & TEXPREF_NOBRIGHT && gl_fullbrights.value) {
|
|
if (glt->flags & TEXPREF_ALPHA)
|
|
usepal = d_8to24table_nobright_fence;
|
|
else
|
|
usepal = d_8to24table_nobright;
|
|
padbyte = 0;
|
|
} else if (glt->flags & TEXPREF_CONCHARS) {
|
|
usepal = d_8to24table_conchars;
|
|
padbyte = 0;
|
|
} else {
|
|
usepal = d_8to24table;
|
|
padbyte = 255;
|
|
}
|
|
|
|
// pad each dimention, but only if it's not going to be downsampled later
|
|
if (glt->flags & TEXPREF_PAD) {
|
|
if ((int) glt->width < TexMgr_SafeTextureSize(glt->width)) {
|
|
data = TexMgr_PadImageW(data, glt->width, glt->height, padbyte);
|
|
glt->width = TexMgr_Pad(glt->width);
|
|
padw = true;
|
|
}
|
|
if ((int) glt->height < TexMgr_SafeTextureSize(glt->height)) {
|
|
data = TexMgr_PadImageH(data, glt->width, glt->height, padbyte);
|
|
glt->height = TexMgr_Pad(glt->height);
|
|
padh = true;
|
|
}
|
|
}
|
|
|
|
// convert to 32bit
|
|
data = (byte *) TexMgr_8to32(data, glt->width * glt->height, usepal);
|
|
|
|
// fix edges
|
|
if (glt->flags & TEXPREF_ALPHA)
|
|
TexMgr_AlphaEdgeFix(data, glt->width, glt->height);
|
|
else {
|
|
if (padw)
|
|
TexMgr_PadEdgeFixW(data, glt->source_width, glt->source_height);
|
|
if (padh)
|
|
TexMgr_PadEdgeFixH(data, glt->source_width, glt->source_height);
|
|
}
|
|
|
|
// upload it
|
|
TexMgr_LoadImage32(glt, (unsigned *) data);
|
|
}
|
|
|
|
/*
|
|
================
|
|
TexMgr_LoadLightmap -- handles lightmap data
|
|
================
|
|
*/
|
|
static void TexMgr_LoadLightmap(gltexture_t *glt, byte *data) {
|
|
const bool wide10bits = !!r_lightmapwide.value;
|
|
const GLenum type = wide10bits ? GL_UNSIGNED_INT_10_10_10_2 : GL_UNSIGNED_BYTE;
|
|
const GLint internalfmt = wide10bits ? GL_RGB10_A2 : lightmap_bytes;
|
|
|
|
// upload it
|
|
GL_Bind(glt);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, internalfmt, glt->width, glt->height, 0, gl_lightmap_format, type, data);
|
|
|
|
// set filter modes
|
|
TexMgr_SetFilterModes(glt);
|
|
}
|
|
|
|
/*
|
|
================
|
|
TexMgr_LoadImage -- the one entry point for loading all textures
|
|
================
|
|
*/
|
|
gltexture_t *TexMgr_LoadImage(qmodel_t *owner, const char *name, int width, int height, enum srcformat format,
|
|
byte *data, const char *source_file, src_offset_t source_offset, unsigned flags) {
|
|
unsigned short crc;
|
|
gltexture_t *glt;
|
|
int mark;
|
|
|
|
if (isDedicated)
|
|
return NULL;
|
|
|
|
// cache check
|
|
switch (format) {
|
|
case SRC_INDEXED:
|
|
crc = CRC_Block(data, width * height);
|
|
break;
|
|
case SRC_LIGHTMAP:
|
|
crc = CRC_Block(data, width * height * lightmap_bytes);
|
|
break;
|
|
case SRC_RGBA:
|
|
crc = CRC_Block(data, width * height * 4);
|
|
break;
|
|
default: /* not reachable but avoids compiler warnings */
|
|
crc = 0;
|
|
}
|
|
if ((flags & TEXPREF_OVERWRITE) && (glt = TexMgr_FindTexture(owner, name))) {
|
|
if (glt->source_crc == crc)
|
|
return glt;
|
|
} else
|
|
glt = TexMgr_NewTexture();
|
|
|
|
// copy data
|
|
glt->owner = owner;
|
|
q_strlcpy(glt->name, name, sizeof(glt->name));
|
|
glt->width = width;
|
|
glt->height = height;
|
|
glt->flags = flags;
|
|
glt->shirt = -1;
|
|
glt->pants = -1;
|
|
q_strlcpy(glt->source_file, source_file, sizeof(glt->source_file));
|
|
glt->source_offset = source_offset;
|
|
glt->source_format = format;
|
|
glt->source_width = width;
|
|
glt->source_height = height;
|
|
glt->source_crc = crc;
|
|
|
|
//upload it
|
|
mark = Hunk_LowMark();
|
|
|
|
switch (glt->source_format) {
|
|
case SRC_INDEXED:
|
|
TexMgr_LoadImage8(glt, data);
|
|
break;
|
|
case SRC_LIGHTMAP:
|
|
TexMgr_LoadLightmap(glt, data);
|
|
break;
|
|
case SRC_RGBA:
|
|
TexMgr_LoadImage32(glt, (unsigned *) data);
|
|
break;
|
|
}
|
|
|
|
Hunk_FreeToLowMark(mark);
|
|
|
|
return glt;
|
|
}
|
|
|
|
/*
|
|
================================================================================
|
|
|
|
COLORMAPPING AND TEXTURE RELOADING
|
|
|
|
================================================================================
|
|
*/
|
|
|
|
/*
|
|
================
|
|
TexMgr_ReloadImage -- reloads a texture, and colormaps it if needed
|
|
================
|
|
*/
|
|
void TexMgr_ReloadImage(gltexture_t *glt, int shirt, int pants) {
|
|
byte translation[256];
|
|
byte *src, *dst, *data = NULL, *translated;
|
|
int mark, size, i;
|
|
|
|
//
|
|
// get source data
|
|
//
|
|
mark = Hunk_LowMark();
|
|
|
|
if (glt->source_file[0] && glt->source_offset) {
|
|
//lump inside file
|
|
FILE *f;
|
|
int sz;
|
|
COM_FOpenFile(glt->source_file, &f, NULL);
|
|
if (!f) goto invalid;
|
|
fseek(f, glt->source_offset, SEEK_CUR);
|
|
size = glt->source_width * glt->source_height;
|
|
/* should be SRC_INDEXED, but no harm being paranoid: */
|
|
if (glt->source_format == SRC_RGBA) {
|
|
size *= 4;
|
|
} else if (glt->source_format == SRC_LIGHTMAP) {
|
|
size *= lightmap_bytes;
|
|
}
|
|
data = (byte *) Hunk_Alloc(size);
|
|
sz = (int) fread(data, 1, size, f);
|
|
fclose(f);
|
|
if (sz != size) {
|
|
Hunk_FreeToLowMark(mark);
|
|
Host_Error("Read error for %s", glt->name);
|
|
}
|
|
} else if (glt->source_file[0] && !glt->source_offset) {
|
|
data = Image_LoadImage(glt->source_file, (int *) &glt->source_width, (int *) &glt->source_height); //simple file
|
|
} else if (!glt->source_file[0] && glt->source_offset) {
|
|
data = (byte *) glt->source_offset; //image in memory
|
|
}
|
|
if (!data) {
|
|
invalid:
|
|
Con_Printf("TexMgr_ReloadImage: invalid source for %s\n", glt->name);
|
|
Hunk_FreeToLowMark(mark);
|
|
return;
|
|
}
|
|
|
|
glt->width = glt->source_width;
|
|
glt->height = glt->source_height;
|
|
//
|
|
// apply shirt and pants colors
|
|
//
|
|
// if shirt and pants are -1,-1, use existing shirt and pants colors
|
|
// if existing shirt and pants colors are -1,-1, don't bother colormapping
|
|
if (shirt > -1 && pants > -1) {
|
|
if (glt->source_format == SRC_INDEXED) {
|
|
glt->shirt = shirt;
|
|
glt->pants = pants;
|
|
} else
|
|
Con_Printf("TexMgr_ReloadImage: can't colormap a non SRC_INDEXED texture: %s\n", glt->name);
|
|
}
|
|
if (glt->shirt > -1 && glt->pants > -1) {
|
|
//create new translation table
|
|
for (i = 0; i < 256; i++)
|
|
translation[i] = i;
|
|
|
|
shirt = glt->shirt * 16;
|
|
if (shirt < 128) {
|
|
for (i = 0; i < 16; i++)
|
|
translation[TOP_RANGE + i] = shirt + i;
|
|
} else {
|
|
for (i = 0; i < 16; i++)
|
|
translation[TOP_RANGE + i] = shirt + 15 - i;
|
|
}
|
|
|
|
pants = glt->pants * 16;
|
|
if (pants < 128) {
|
|
for (i = 0; i < 16; i++)
|
|
translation[BOTTOM_RANGE + i] = pants + i;
|
|
} else {
|
|
for (i = 0; i < 16; i++)
|
|
translation[BOTTOM_RANGE + i] = pants + 15 - i;
|
|
}
|
|
|
|
//translate texture
|
|
size = glt->width * glt->height;
|
|
dst = translated = (byte *) Hunk_Alloc(size);
|
|
src = data;
|
|
|
|
for (i = 0; i < size; i++)
|
|
*dst++ = translation[*src++];
|
|
|
|
data = translated;
|
|
}
|
|
//
|
|
// upload it
|
|
//
|
|
switch (glt->source_format) {
|
|
case SRC_INDEXED:
|
|
TexMgr_LoadImage8(glt, data);
|
|
break;
|
|
case SRC_LIGHTMAP:
|
|
TexMgr_LoadLightmap(glt, data);
|
|
break;
|
|
case SRC_RGBA:
|
|
TexMgr_LoadImage32(glt, (unsigned *) data);
|
|
break;
|
|
}
|
|
|
|
Hunk_FreeToLowMark(mark);
|
|
}
|
|
|
|
/*
|
|
================
|
|
TexMgr_ReloadImages -- reloads all texture images. called only by vid_restart
|
|
================
|
|
*/
|
|
void TexMgr_ReloadImages(void) {
|
|
gltexture_t *glt;
|
|
|
|
// ericw -- tricky bug: if the hunk is almost full, an allocation in TexMgr_ReloadImage
|
|
// triggers cache items to be freed, which calls back into TexMgr to free the
|
|
// texture. If this frees 'glt' in the loop below, the active_gltextures
|
|
// list gets corrupted.
|
|
// A test case is jam3_tronyn.bsp with -heapsize 65536, and do several mode
|
|
// switches/fullscreen toggles
|
|
// 2015-09-04 -- Cache_Flush workaround was causing issues (http://sourceforge.net/p/quakespasm/bugs/10/)
|
|
// switching to a boolean flag.
|
|
in_reload_images = true;
|
|
|
|
for (glt = active_gltextures; glt; glt = glt->next) {
|
|
glGenTextures(1, &glt->texnum);
|
|
TexMgr_ReloadImage(glt, -1, -1);
|
|
}
|
|
|
|
in_reload_images = false;
|
|
}
|
|
|
|
/*
|
|
================
|
|
TexMgr_ReloadNobrightImages -- reloads all texture that were loaded with the nobright palette. called when gl_fullbrights changes
|
|
================
|
|
*/
|
|
void TexMgr_ReloadNobrightImages(void) {
|
|
gltexture_t *glt;
|
|
|
|
for (glt = active_gltextures; glt; glt = glt->next)
|
|
if (glt->flags & TEXPREF_NOBRIGHT)
|
|
TexMgr_ReloadImage(glt, -1, -1);
|
|
}
|
|
|
|
/*
|
|
================================================================================
|
|
|
|
TEXTURE BINDING / TEXTURE UNIT SWITCHING
|
|
|
|
================================================================================
|
|
*/
|
|
|
|
static GLuint currenttexture[3] = {GL_UNUSED_TEXTURE, GL_UNUSED_TEXTURE, GL_UNUSED_TEXTURE};
|
|
// to avoid unnecessary texture sets
|
|
static GLenum currenttarget = GL_TEXTURE0_ARB;
|
|
bool mtexenabled = false;
|
|
|
|
/*
|
|
================
|
|
GL_SelectTexture -- johnfitz -- rewritten
|
|
================
|
|
*/
|
|
void GL_SelectTexture(GLenum target) {
|
|
if (target == currenttarget)
|
|
return;
|
|
|
|
GL_SelectTextureFunc(target);
|
|
currenttarget = target;
|
|
}
|
|
|
|
/*
|
|
================
|
|
GL_DisableMultitexture -- selects texture unit 0
|
|
================
|
|
*/
|
|
void GL_DisableMultitexture(void) {
|
|
if (mtexenabled) {
|
|
glDisable(GL_TEXTURE_2D);
|
|
GL_SelectTexture(GL_TEXTURE0_ARB);
|
|
mtexenabled = false;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
GL_EnableMultitexture -- selects texture unit 1
|
|
================
|
|
*/
|
|
void GL_EnableMultitexture(void) {
|
|
if (gl_mtexable) {
|
|
GL_SelectTexture(GL_TEXTURE1_ARB);
|
|
glEnable(GL_TEXTURE_2D);
|
|
mtexenabled = true;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
GL_Bind -- johnfitz -- heavy revision
|
|
================
|
|
*/
|
|
void GL_Bind(gltexture_t *texture) {
|
|
if (!texture)
|
|
texture = nulltexture;
|
|
|
|
if (texture->texnum != currenttexture[currenttarget - GL_TEXTURE0_ARB]) {
|
|
currenttexture[currenttarget - GL_TEXTURE0_ARB] = texture->texnum;
|
|
glBindTexture(GL_TEXTURE_2D, texture->texnum);
|
|
texture->visframe = r_framecount;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
GL_DeleteTexture -- ericw
|
|
|
|
Wrapper around glDeleteTextures that also clears the given texture number
|
|
from our per-TMU cached texture binding table.
|
|
================
|
|
*/
|
|
static void GL_DeleteTexture(gltexture_t *texture) {
|
|
glDeleteTextures(1, &texture->texnum);
|
|
|
|
if (texture->texnum == currenttexture[0]) currenttexture[0] = GL_UNUSED_TEXTURE;
|
|
if (texture->texnum == currenttexture[1]) currenttexture[1] = GL_UNUSED_TEXTURE;
|
|
if (texture->texnum == currenttexture[2]) currenttexture[2] = GL_UNUSED_TEXTURE;
|
|
|
|
texture->texnum = 0;
|
|
}
|
|
|
|
/*
|
|
================
|
|
GL_ClearBindings -- ericw
|
|
|
|
Invalidates cached bindings, so the next GL_Bind calls for each TMU will
|
|
make real glBindTexture calls.
|
|
Call this after changing the binding outside of GL_Bind.
|
|
================
|
|
*/
|
|
void GL_ClearBindings(void) {
|
|
int i;
|
|
for (i = 0; i < 3; i++) {
|
|
currenttexture[i] = GL_UNUSED_TEXTURE;
|
|
}
|
|
}
|